Now using two CoC animate weapons set up one in the bow and other in boots, the average hit for minion instability has gone up. From Eznpc offers Guide looks like each instance of blade fall around five weapons can be obtained. We kind of had the same idea regarding the breathing weapon spawn rate using asenaths, which thought if crafted a cast of crit bow. Which then can use the animate weapon in the bow and allow for Asenath to blade all since it seems a tad bit reliable in pricing where crit is chanced. There were a few things. We hadn't added in yet when posted the Poe 3.10 builds since, as of right now, not many facts are known about the new jewels, however, and possible nerfs in CoC. Thanks for the input, and yea Maloneys mechanism would be an excellent quality of life to switch curse hit proc in the quiver then use the rain of arrows in boots for another cast on crit setup for more weapons. The damage does seem to be stable, with the caveat that not 100% sure PoB...
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