Poe Cremation is A targeted corpse explodes, dealing location harm and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding region to get a duration. The explosion on the corpse isn't affected by modifiers to spell harm, and cannot be reflected. In this Post, We Will share Path of Exile 3.1 Builds With Cremation Gem Skill for you.
[Duelist] COMK IS BACK! Sundering Volcanos! OP / Cheap / Enjoyable!
With 39% Much more Spell Damage it really is pretty much any other support gem you'd generally pick, and with 0.25 sec cooldown it'll normally proc ( Unlike Cast on Crit's 0.5 sec... ) Enemies within the middle of one's Sunder will get hit by lots of overlapped sunder explosions so no less than a single will die.
Cast on Crit doesn't work with Cremation; you might spawn new volcanos just before they poop out any balls.
Pros:
+ Unique!
+ Low-cost!
+ HC Viable
+ Super Tanky
+ Rapidly Clearspeed
+ Good for Abyss spawns
+ Insanely quickly and smooth leveling making use of Molten Strike + Ancestral Call
+ Wonderful celebration build ( 20% Culling = Nice )
+ Almost each and every ascendancy is viable
Cons:
- Cast on Melee kill features a quite really negative reputation.
- God Complicated
- Monsters without having corpses
- Endgame build expense
Chayula Rift
PoB Link: https://pastebin.com/YfdNnZGM
Skill Tree: https://goo.gl/dhLM9R
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/2039197
[Marauder] Meatball Mage ?a Spending budget, Beginner-Friendly Volatile Dead/Cremation Berserker for All Content
This is a guide for any somewhat basic Volatile Dead build using an appropriate mix of harm and tank and also the ability to do just about any content. Berserker is applied to granting whole life and mana leech to fuel Thoughts more than Matter, also as an excellent chunk of harm.
The finest technique to get a concept of the playstyle would be to watch the video under. Nonetheless, a couple of recommendations from my practical experience using the build so far:
Drop your corpses below mobs if possible! The corpse explosion damage is quite significant, and may typically one-shot packs should you stack adequate elemental harm.
Attempt to chain Videos once you can, but do not worry as well significantly about it. It might often be quicker to Desecrate beneath a pack and blow them up than wait for the Videos from your final package to hit them.
In breaches, abysses and equivalent situations it is possible to often forget about Desecrate and just spam VD. It really is glorious.
Spell Cascade repeats in a line out from you. If you'd like to cluster Cremations on prime of one another, cast Cremation at a 90?? angle for your Desecrate and they may stack up nicely.
Never overlook that Cremation is there to proc Elemental Overload too as deal harm. It's essential to keep it running although doing bosses.
Cremation is just not just for bosses! It is exceptional for abysses, and in some cases for packs in quite confined spaces whenever you know they will not move a lot.
You advantage hugely from having the setup time. Cremations last 8 seconds and VD balls perhaps 5. Whenever you can (e.g., strongboxes, phased bosses, bosses using a smaller angry range), try to have your Cremations running and a few VD balls waiting just before you begin the fight. Verify out the video under to see this made use of to significant impact against Dominus' second phase.
You've to cast two spells to deal damage against a fresh pack, and your stun immunity is only if you've killed recently. Be cautious about wading into boxes and getting unlocked.
Pros:
+ easy to play. No should meticulously manage buffs or flasks, positioning is just a matter of keeping your distance, and you barely must aim your skills. Also really forgiving due to being able to face tank most content.
+ Great damage. DPS is strict to estimate as a result of the mechanics with the skills, but you can get north of 200k Shaper DPS without as well substantially work and push the previous 500k using a bit a lot more spending. Boss DPS numbers are extremely comparable to squishier, harder to play crit versions.
+ Wonderful AoE coverage. Volatile Dead residences in on enemies from over a screen away. You'll never miss stragglers.
+ Tanky. Over 8k EHP, and you are constantly leech capped on each life and mana (even against single targets) on account of hitting extremely regularly. Facetanks many of the game if you so need, like most bosses as much as T15. Can survive all guardian skills except for Phoenix Discharge.
+ Can do just about all content material. Must prevent Elemental reflect and no-leech maps, and slower recovery is usually annoying for hard bosses. Have personally completed Atziri, all Guardians, Elder, Vaal Temple, etc. with ease. Ought to be great for Shaper (but I suck at Shaper so can't confirm). Wouldn't advocate for Uber Atziri as a result of Volatile Dead's target splitting mechanics creating split phase awkward.
+ Straightforward to gear. No uniques expected and even strongly encouraged, totally SSF viable, can do nicely on a price range.
+ This can be a pro or a con based on your opinion but plays differently to most builds in that you just never just hold down one button.
Cons:
- Evident speed is okay but not terrific. Have to use two skills to kill a pack in most circumstances. Somewhat produced up for by having lengthy variety homing missiles in search of out packages that you just are not focusing on, but apparently not a top-tier clear speed build.
- This can be a pro or even a con based on your opinion but plays differently to most builds in that you just never just hold down one button.
- Can't-do Elemental reflect and no-leech maps.
- Can't-do Uber Atziri, and also a poor choice for Uber Lab farming as you can nearly usually accidentally destroy Lazaro's helpers and drop keys.
- Can not use Volatile Dead for early leveling as other variants can. Have to wait until level 40+.
T14 Palace Run
PoB Link: https://pastebin.com/9qMnhCB9
Skill Tree: https://goo.gl/JnnWpK
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2053804
[Scion] Cremation Build LL Build Occ Deadeye
Required Distinctive - Sire of Shards Serpentine Employees this is to give the extra projectile harm and the five added projectiles and not sacrificing harm of GMP
Skill Gems:
Unearth + GMP + More quickly Casting
Cremation + Spell Echo + Controlled Destruction + Elemental Concentrate + Concentrated Impact + Fire Penetration
In order of significance
Lightning Warp + Less Duration + More rapidly Casting - my movement skill
Decoy Totem - employed to maintain boss stationery to possess the volcano shotgun the bosses
Summon Stone Golem + Minion Life - utilized to tank
Discipline + Blood Magic - for low life employed to discipline and blasphemy when CI
Blasphemy + Flammability + Clarity + Haste - further auras haste isn't as essential far more of a QoL with some harm increase.
The idea would be to build corpses with Unearth and GMP and after that use cremation for all damage.
For bosses drop a decoy totem and generate the 3 volcanos beneath the bosses shotguns them die speedily.
Skill Tree: https://goo.gl/ePvgXq
Instance Link: http://www.pathofexile.com/forum/view-thread/2051039
[Shadow] Poet Shakespear's CoC Guide
I've just got to maps, the harm from glacial cascade is extremely lovely but getting squishy as hell just isn't enjoyable.. need to kite bosses and cast in-between glacial dodging, so it really is tough operate. Not positive if this ascendancy is suited to this style of play to become truthful that is a shame
Pros:
+ Quickest evident speed you'll ever see
+ Entertaining to play
+ 60k Armour with flasks up
+ Lightpoacher helmet is awesome
+ Insanely rapidly and smooth leveling applying Poet wands
+ Can do all map mods except Elemental Reflect
Cons:
- Build price
- Flickering screen
- Boss DPS issues (the Final update Should really repair! )
- Not HC Viable
Common Clearspeed
40 Seconds Zana T8 Beach
Skill Tree: https://goo.gl/c1jr67
PoB Link: https://pastebin.com/5LUDig91
Example Link:http://www.pathofexile.com/forum/view-thread/2043679
[Templar] ASMR Inquisitor: Elemental Crit Ethereal Knives - Intense evident speed & sound orgasm
ASMR EK has taken PoE by storm by becoming 1 of the most satisfying builds in modern time. The Herald of Ice oriented build with the high critical chance, and apparent speed will leave each you as well as your potential party members drooling soon after hearing the constant CRACKs and BANGs from Herald of Ice.
It is 1 from the quickest map clearings builds available. Built about EK's threshold jewel, which gives you incredible evident speed, coupled with 100% physical -> elemental conversion together with ignoring resistances from Inevitable Judgement.
It has a couple of requirements on your character, regarding each unique and character level, but have tons of opportunities to make your characters incredibly strong more than time!
This build will likely not get majorly nerfed in 3.1 and CI are going to be in a considerably better place because, in the VP nerfs, that is why I consider it's 3.1 ready and propose CI more than Life!
Pros:
+ insane clear speed
+ See above
+ Low gear requirements
+ Clean progress throughout the game (all the technique to level 100)
+ Can run each as CI (Better in both damage and survivability resulting from aura nodes) and Life without the need for problems
+ OK single target with new Abyss Jewels and Weapons.
Cons:
- Much less single target than you could wish for.
Main DPS Setup
Ethereal Knives + Increased Critical Strikes + Spell Echo + Physical to Lightning + Pierce (6L = More quickly Projectiles)
Physical to Lightning is employed to convert the other 50% (after Hrimsorrow) to elemental harm. More rapidly Projectiles could be switched in with Increased Critical Strikes in the event you feel that your build isn't covering adequate location.
For single target, use Cremation + Mana Leech + Controlled Destruction for substantial damage and continuous mana leech with 100% uptime!
Peninsula Run at level 83
Skill Tree: https://goo.gl/P78Gp5
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2035487
[Witch] Corpse explosion necro - detonate dead/cremation with max block and MoM
The build is meant for use using the Scourge unique claws (dropped by chimera boss), and I haven't managed to have 1 yet, but I'm surprised how effectively its been undertaking even without having all that further damage (+200% minion damage with the claw and my current tree)
Concept
The idea should be to cast desecrate with spell cascade (instantly creates 15 corpses) after which use detonate deadly with spell echo + cascade. This creates a region of overlapping explosions which Occasional Instagibs just about everything except bosses and some rares. It is possible to usually get a chain reaction going to get a when devoid of getting to cast desecrate again manually. I use unearth + GMP with a low-level CwDt setup to maintain creating other corpses for bone offering or a lot more chain reactions(because find has no cooldown).
For single target, I use cremation inside a five-link which has an insane amount of single target DPS.
Skill gems + links
Nevertheless playing together with the links. Might switch cremation to 4l and detonate deadly as 5/6l later, but so far this setup is working properly.
main - detonate dead + spell cascade + spell echo + elemental focus (if you choose to work with this within a 6l instead, the final two would probably be fire pen and controlled dest.)
single target - cremation + GMP + impact + elemental concentrate (5l - fire pen, 6l - controlled dest.)
Videos Hyperlink:
T6 atoll
T5 channel
Abaxoth kill
Abyssal depth totem in t5
Instance Link: http://www.pathofexile.com/forum/view-thread/2041296
[Duelist] COMK IS BACK! Sundering Volcanos! OP / Cheap / Enjoyable!
With 39% Much more Spell Damage it really is pretty much any other support gem you'd generally pick, and with 0.25 sec cooldown it'll normally proc ( Unlike Cast on Crit's 0.5 sec... ) Enemies within the middle of one's Sunder will get hit by lots of overlapped sunder explosions so no less than a single will die.
Cast on Crit doesn't work with Cremation; you might spawn new volcanos just before they poop out any balls.
Pros:
+ Unique!
+ Low-cost!
+ HC Viable
+ Super Tanky
+ Rapidly Clearspeed
+ Good for Abyss spawns
+ Insanely quickly and smooth leveling making use of Molten Strike + Ancestral Call
+ Wonderful celebration build ( 20% Culling = Nice )
+ Almost each and every ascendancy is viable
Cons:
- Cast on Melee kill features a quite really negative reputation.
- God Complicated
- Monsters without having corpses
- Endgame build expense
Chayula Rift
PoB Link: https://pastebin.com/YfdNnZGM
Skill Tree: https://goo.gl/dhLM9R
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/2039197
[Marauder] Meatball Mage ?a Spending budget, Beginner-Friendly Volatile Dead/Cremation Berserker for All Content
This is a guide for any somewhat basic Volatile Dead build using an appropriate mix of harm and tank and also the ability to do just about any content. Berserker is applied to granting whole life and mana leech to fuel Thoughts more than Matter, also as an excellent chunk of harm.
The finest technique to get a concept of the playstyle would be to watch the video under. Nonetheless, a couple of recommendations from my practical experience using the build so far:
Drop your corpses below mobs if possible! The corpse explosion damage is quite significant, and may typically one-shot packs should you stack adequate elemental harm.
Attempt to chain Videos once you can, but do not worry as well significantly about it. It might often be quicker to Desecrate beneath a pack and blow them up than wait for the Videos from your final package to hit them.
In breaches, abysses and equivalent situations it is possible to often forget about Desecrate and just spam VD. It really is glorious.
Spell Cascade repeats in a line out from you. If you'd like to cluster Cremations on prime of one another, cast Cremation at a 90?? angle for your Desecrate and they may stack up nicely.
Never overlook that Cremation is there to proc Elemental Overload too as deal harm. It's essential to keep it running although doing bosses.
Cremation is just not just for bosses! It is exceptional for abysses, and in some cases for packs in quite confined spaces whenever you know they will not move a lot.
You advantage hugely from having the setup time. Cremations last 8 seconds and VD balls perhaps 5. Whenever you can (e.g., strongboxes, phased bosses, bosses using a smaller angry range), try to have your Cremations running and a few VD balls waiting just before you begin the fight. Verify out the video under to see this made use of to significant impact against Dominus' second phase.
You've to cast two spells to deal damage against a fresh pack, and your stun immunity is only if you've killed recently. Be cautious about wading into boxes and getting unlocked.
Pros:
+ easy to play. No should meticulously manage buffs or flasks, positioning is just a matter of keeping your distance, and you barely must aim your skills. Also really forgiving due to being able to face tank most content.
+ Great damage. DPS is strict to estimate as a result of the mechanics with the skills, but you can get north of 200k Shaper DPS without as well substantially work and push the previous 500k using a bit a lot more spending. Boss DPS numbers are extremely comparable to squishier, harder to play crit versions.
+ Wonderful AoE coverage. Volatile Dead residences in on enemies from over a screen away. You'll never miss stragglers.
+ Tanky. Over 8k EHP, and you are constantly leech capped on each life and mana (even against single targets) on account of hitting extremely regularly. Facetanks many of the game if you so need, like most bosses as much as T15. Can survive all guardian skills except for Phoenix Discharge.
+ Can do just about all content material. Must prevent Elemental reflect and no-leech maps, and slower recovery is usually annoying for hard bosses. Have personally completed Atziri, all Guardians, Elder, Vaal Temple, etc. with ease. Ought to be great for Shaper (but I suck at Shaper so can't confirm). Wouldn't advocate for Uber Atziri as a result of Volatile Dead's target splitting mechanics creating split phase awkward.
+ Straightforward to gear. No uniques expected and even strongly encouraged, totally SSF viable, can do nicely on a price range.
+ This can be a pro or a con based on your opinion but plays differently to most builds in that you just never just hold down one button.
Cons:
- Evident speed is okay but not terrific. Have to use two skills to kill a pack in most circumstances. Somewhat produced up for by having lengthy variety homing missiles in search of out packages that you just are not focusing on, but apparently not a top-tier clear speed build.
- This can be a pro or even a con based on your opinion but plays differently to most builds in that you just never just hold down one button.
- Can't-do Elemental reflect and no-leech maps.
- Can't-do Uber Atziri, and also a poor choice for Uber Lab farming as you can nearly usually accidentally destroy Lazaro's helpers and drop keys.
- Can not use Volatile Dead for early leveling as other variants can. Have to wait until level 40+.
T14 Palace Run
PoB Link: https://pastebin.com/9qMnhCB9
Skill Tree: https://goo.gl/JnnWpK
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2053804
[Scion] Cremation Build LL Build Occ Deadeye
Required Distinctive - Sire of Shards Serpentine Employees this is to give the extra projectile harm and the five added projectiles and not sacrificing harm of GMP
Skill Gems:
Unearth + GMP + More quickly Casting
Cremation + Spell Echo + Controlled Destruction + Elemental Concentrate + Concentrated Impact + Fire Penetration
In order of significance
Lightning Warp + Less Duration + More rapidly Casting - my movement skill
Decoy Totem - employed to maintain boss stationery to possess the volcano shotgun the bosses
Summon Stone Golem + Minion Life - utilized to tank
Discipline + Blood Magic - for low life employed to discipline and blasphemy when CI
Blasphemy + Flammability + Clarity + Haste - further auras haste isn't as essential far more of a QoL with some harm increase.
The idea would be to build corpses with Unearth and GMP and after that use cremation for all damage.
For bosses drop a decoy totem and generate the 3 volcanos beneath the bosses shotguns them die speedily.
Skill Tree: https://goo.gl/ePvgXq
Instance Link: http://www.pathofexile.com/forum/view-thread/2051039
[Shadow] Poet Shakespear's CoC Guide
I've just got to maps, the harm from glacial cascade is extremely lovely but getting squishy as hell just isn't enjoyable.. need to kite bosses and cast in-between glacial dodging, so it really is tough operate. Not positive if this ascendancy is suited to this style of play to become truthful that is a shame
Pros:
+ Quickest evident speed you'll ever see
+ Entertaining to play
+ 60k Armour with flasks up
+ Lightpoacher helmet is awesome
+ Insanely rapidly and smooth leveling applying Poet wands
+ Can do all map mods except Elemental Reflect
Cons:
- Build price
- Flickering screen
- Boss DPS issues (the Final update Should really repair! )
- Not HC Viable
Common Clearspeed
40 Seconds Zana T8 Beach
Skill Tree: https://goo.gl/c1jr67
PoB Link: https://pastebin.com/5LUDig91
Example Link:http://www.pathofexile.com/forum/view-thread/2043679
[Templar] ASMR Inquisitor: Elemental Crit Ethereal Knives - Intense evident speed & sound orgasm
ASMR EK has taken PoE by storm by becoming 1 of the most satisfying builds in modern time. The Herald of Ice oriented build with the high critical chance, and apparent speed will leave each you as well as your potential party members drooling soon after hearing the constant CRACKs and BANGs from Herald of Ice.
It is 1 from the quickest map clearings builds available. Built about EK's threshold jewel, which gives you incredible evident speed, coupled with 100% physical -> elemental conversion together with ignoring resistances from Inevitable Judgement.
It has a couple of requirements on your character, regarding each unique and character level, but have tons of opportunities to make your characters incredibly strong more than time!
This build will likely not get majorly nerfed in 3.1 and CI are going to be in a considerably better place because, in the VP nerfs, that is why I consider it's 3.1 ready and propose CI more than Life!
Pros:
+ insane clear speed
+ See above
+ Low gear requirements
+ Clean progress throughout the game (all the technique to level 100)
+ Can run each as CI (Better in both damage and survivability resulting from aura nodes) and Life without the need for problems
+ OK single target with new Abyss Jewels and Weapons.
Cons:
- Much less single target than you could wish for.
Main DPS Setup
Ethereal Knives + Increased Critical Strikes + Spell Echo + Physical to Lightning + Pierce (6L = More quickly Projectiles)
Physical to Lightning is employed to convert the other 50% (after Hrimsorrow) to elemental harm. More rapidly Projectiles could be switched in with Increased Critical Strikes in the event you feel that your build isn't covering adequate location.
For single target, use Cremation + Mana Leech + Controlled Destruction for substantial damage and continuous mana leech with 100% uptime!
Peninsula Run at level 83
Skill Tree: https://goo.gl/P78Gp5
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2035487
[Witch] Corpse explosion necro - detonate dead/cremation with max block and MoM
The build is meant for use using the Scourge unique claws (dropped by chimera boss), and I haven't managed to have 1 yet, but I'm surprised how effectively its been undertaking even without having all that further damage (+200% minion damage with the claw and my current tree)
Concept
The idea should be to cast desecrate with spell cascade (instantly creates 15 corpses) after which use detonate deadly with spell echo + cascade. This creates a region of overlapping explosions which Occasional Instagibs just about everything except bosses and some rares. It is possible to usually get a chain reaction going to get a when devoid of getting to cast desecrate again manually. I use unearth + GMP with a low-level CwDt setup to maintain creating other corpses for bone offering or a lot more chain reactions(because find has no cooldown).
For single target, I use cremation inside a five-link which has an insane amount of single target DPS.
Skill gems + links
Nevertheless playing together with the links. Might switch cremation to 4l and detonate deadly as 5/6l later, but so far this setup is working properly.
main - detonate dead + spell cascade + spell echo + elemental focus (if you choose to work with this within a 6l instead, the final two would probably be fire pen and controlled dest.)
single target - cremation + GMP + impact + elemental concentrate (5l - fire pen, 6l - controlled dest.)
Videos Hyperlink:
T6 atoll
T5 channel
Abaxoth kill
Abyssal depth totem in t5
Instance Link: http://www.pathofexile.com/forum/view-thread/2041296
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