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POE 3.3 Builds For Marauder Berserker in Incursion League

The Berserker is geared towards becoming within the heat of combat, with a lot of their skills requiring killing or becoming hit lately. These bonuses include things like harm, life leech, and warcry enhancements. They also have access to Rage. The far more Rage constructed up, the additional harm and speed bonuses they gain, but also the additional harm with time the take. This class aims for attack-oriented character builds.


[PoeE 3.3 Build] 15c BF BoR Champion/Zerker- Shaper/Guardians/Red Elder & Guardians/Uber Lab/Atziri

The build is fine on Berserker. I was waiting for the patch notes to let you all know if its dead or not as it relies mostly on Bloodseeker still having instant-leech and less on anything else. Given that it's still alive, everyone can proceed to give it a shot. I do imagine shaped items will be much far more expensive now since everybody knows how powerful they are. I would go with Relentless Fury as a stat-stick for clearing and Death's Hand when you can afford it (should be like 1c within a couple of days of the league).

Upgrade to a shaper stat-stick when you can and if you can't sustain both Blood Rage and Crave the Slaughter, get rid of blood rage. You don't really need frenzy charges for clearing and for bosses you have frenzy anyways. Ascendancy points remain the same.



Offensively we get just under 100k DPS with the exact same setup.
- We have 100% chance to hit and the build becomes cheaper as you don't need to worry about accuracy on gear at all.
- Enemies are permanently intimidated for 10% far more harm
- Enemies are permanently taunted for another 20% a lot more harm.
- We always have adrenaline up because as you are all well aware, we hit low life pretty darn often. That's another 100% increased damage and 25% increased attack speed.

Defensively
- We always have fortified up already from whirling blades, so we get from that an extra 1000 evasion and armor as well as stun immunity so we can go for the reduced reflected harm Pantheon instead. (also adds some damage)
- Adrenaline gives us 10% additional physical harm reduction
- Regenerate 2% life per second since we permanently taunt
- 6% reduced global damage taken since we permanently taunt.

We still leech 31k life/second and I tried testing if that's enough by removing ascendancy nodes entirely from my far more expensive setup which brought me to a lower overall DPS than the champion build and lower life leech. I tested Shaper like that and I killed him deathless while testing stuff like face-tanking his beam so I do think our life leech is a lot more than enough without berserker. This is the only reason I'm not making the full recommendation to switch more than though since I won't know for sure if it's enough until I play through with the full ascendancy. But I think it'll be fine and I'll update when I know for sure.

Creator: Baldersh



PoB Link: https://pastebin.com/XzasAUR8
Skill Tree: http://www.poeurl.com/bNuF
Example Link: http://www.pathofexile.com/forum/view-thread/2050203

Generally, they may be not worth the difficulty for causes which can be adequate inside the extended run. While they are beneficial for players who may possibly know nothing at all in regards to the game. For essentially the most part, they’re mastering tools for newbies to ease them into the game. For More POE 3.3 Builds For Duelist Melee With Blade Flurry, Reave, Sunder, it is possible to go to u4gm.com. Just a reminder: you will get 5% coupon code for free from the reps when you Invest in Poe Currency order from this article.

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