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POE 3.3 Duelist Build For Bleedquaker in Incursion

3.3 changes:
3.3 was AGAIN a nice update for this build. No nerfs and some nice buffs!
- EQ now has a much lower delay for the aftershock effect!
- EQ now as a Vaal Version that adds damage and fun :)


Playstyle:
Use Shield Charge linked to faster Attacks to move around as well as to charge into groups. The other links are Maim and Fortify. Fortify will apply a buff for you, Maim will increase the damage as well as adding two nice debuffs for 30% of the group. They will move slower and they will suffer increased physical damage.
When you are in the group you hit with your Earthquake. Almost all groups die with just one hit, due to the several kinds of buffs you are using. If they don't die from initial hit, they will die from the bleed, from the Aftershock or from the Aftershock bleed. About 99% of the groups die after the Aftershock (~0,6 seconds). And since we use Temporal Chains as a second curse, groups cant split and run away.

Due to the high block chance proccing your trigger skills VERY often and with the right glove enchants, You will almost never have to hit twice. Only exceptions are some rares and some groups with the massive mod (more life).
When you block a hit, you get a stackable buff with 8% increased physical damage as well as 4% movement speed. In map clearing situations, you usually have 3 to 5 stacks active, making you up to 20% faster.


Pro:
- Very safe (6k++ life, 77% hit AND spell block, big leech) -> can go afk in maps
- Very good group damage and clearspeed
- Atziri / Uber lab viable (did both at lv 80 on a 5L on 3.0 beta, missing 5 skill points due to missing acts)
- Can do all maps including Guardians
- Can do almost all map mods (except no leech, Hexfont and Blood magic)
- HC viable (though I never played much HC, so others might judge if this is true)
- Blood everywhere, looking very nice with different gore themed MTX
- Uses bleed as the main damage source -> something special :)
- Can reach more than 250k single target DPS with investment and much higher group damage

Cons:
- The build needs two expensive items to get its full potential:
1) +1 Curse Anvil (2 to 3 Exalted)
2) Helm with uber lab enchant for lowest EQ duration (about 50C)
- "only" 250k+ damage so no million DPS content destroyer :)
- Will struggle to do Shaper due to "low" single target damage

Ascendancy:
There are only three mandatory Ascendancy Keystones:
PC
You can choose whatever the fourth point you like. Violent Retaliation is a good option. It might look weak, but it buffs your clear speed a lot due to higher movement speed. AND: With it, you will have 78% block chance. You will get 88% increased hit AND bleed damage with a 100% uptime on bosses. This buff is almost stronger than the 10% more buff of three frenzy charges. And also keep in mind: You will have trouble to keep the charges upon many bosses.
When you have trouble to max out your bleed chance, you can also get the 25% bleed chance from Ascendancy. It will add some damage, too as well as 6% damage reduction from monsters. If you prefer Warlords Mark or use enduring cry, you might want to go for the additional 10% Phy's reduction and the 10% frenzy bonus damage.

Links:
6L: Earthquake - Brutality - Melee Physical Damage - Less Duration - Chance to Bleed - Swift Affliction
4L: Shield Charge - Faster Attacks - Fortify - Maim
4L: Reckoning - Brutality - Melee Physical Damage - Maim
4L: CwDT Lv5 - Blood Rage Lv 10 - Flame Golem Lv 7 - Tempest Shield Lv 10
3L (Axe, easier to get the colors): Blasphemy - Vulnerability - Warlords Mark
3S (Shield): Arctic Armour + Ancestral Protector + Vaal Lightning Trap

Quality Priority: Earthquake > Less Duration > Vulnerability > Main Damage Supports > Blasphemy > Rest
It is VERY important to use a full quality Less Duration to maximize your damage!! Please look at the damaged area of the build for explanations.
There are two gems that aren´t necessary: Leap Slam and Vaal Lightning Trap. You can substitute them for something else, e.g. self-cast Enduring Cry. You can also link Molten Shell to CwDT. You can also swap Fire Golem for Chaos/Stone Golem if you want some extra survivability.

If you feel like you don´t need the extra damage from Reckoning, you can also use a four-link Totem. Another idea would be to use Endurance Charge on Melee Stun instead of Maim on your Reckoning. In packs, you get a few charges and add some extra survivability. My advice would be to just add it during heavy hitting maps or when you need some extra resistances.

Leveling:
This build is quite easy to level.
Start with Cleave as your melee AoE skill. Buy EQ, less duration, and swift affliction as soon as possible and level them. Use either EQ or bleed, depending on the ax you find. If you get an ax that syncs well with your EQ delay, use EQ. Otherwise, use Cleave with Multistrike and faster attacks instead of less duration and swift Affliction.

Get RT as soon as possible, it will give a lot of clear speed. Try to get the bleed passives later in the game because at the beginning they are very weak. Take life and damage when you feel you need it.
Leveling trees
27 Skillpoints: Grab attack speed from starting area and get your first shield and life nodes
47 Skillpoints: Get RT and more shield and life nodes

After you have RT, there are three big clusters that all give survivability, two also give damage. It is up to you, what you want to get next. I usually do a lot of traveling first so that I just can collect all the good passives during late game. Nothing is more annoying than having to level from 82 to 86 just to get 40 strength from passives.

Defense:
The Defense part of this build is VERY strong. You actually can stand in mob groups after 8/8 lab points and they can´t kill you (ofc besides crazy mods).
Block chance
30% Block chance from Lioneyes Remorse
28% from Tree
8% after you receive damage
8% from Anvil
3% from Tempest Shield
= 77% block chance for hits AND spells!


Main Skill:
Earthquake 20/20
Brutality 20/20
Melee Physical Damage 20/20
The chance to Bleed 20/20
Less Duration 20/20
Ruthless 20/20

Other defense
198% Life from tree (without jewels) -> 6k++ life
1,4% life regeneration (5,4% - 4% from Blood Rage)
3,2% life leech from Warlords Mark and Blood Rage
92% Armor from tree
422% Armor from Shield (up to 7.000 armor from Shield alone!)
20% reduced damage from hits from Fortify
22% reduced Phys damage from Endurance Charges
13% less fire and physical damage from Arctic Armour

Monsters slowed by Maim (will be up all the time on bosses and most groups)
38/30/30% res from Tree (making it easier to equip your char)
76/75/75% res with full equip.

Generally, they are not worth the problems for reasons which might be enough inside the long run. Even though they are beneficial for players who could know absolutely nothing regarding the game. For probably the most part, they are mastering tools for newbies to ease them into the game. For much more Path of Exile 3.3 Builds, you can take a look at loltank.com. Just a reminder: you can get 5% coupon code totally free in the reps in case you Invest in Poe Currency order from this short article.

PoB Link:https://pastebin.com/RZ1KfALa
Skill Tree:https://tinyurl.com/y8qlbwyg

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