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POE 3.3 Scion Build For Living Saint with Tanky Aurabot

This Guide can also be filled with Warhammer 40k Meme's because it is inspired by the Living Saints from the Adeptus Sororitas.To become conform with all the Codex Astartes the Guide is split up into the following "Chapters":


Pros:
- a great Leaguestarter if you play with your friends
- can start with minimal Investment and support all Endgame
- purges the Atlas from Xenos for the Glory from the Emperor
- doesn't give a damn about physical Damage
- tanky
- righthanded

Cons:
- Playstyle is not for everyone (but you already knew that)
- vulnerable to Elemental Damage at the start of mapping
- not fun to level solo as this build
- lefthanded
- Charakter Portrait

Necromancer:
- 30% inc. Damage
- 20% inc. all Elemental Resistance
- 72% inc. Attack and Castspeed

Guardian:
- 18% phys. Reduction
- 4,2% Lifereg
- Bonus ES ~300
- Bonus Armour ~1600
- Allies are Stun Immun
- 10% Attack/Spellblock extra
- Generate and share all the Charges

NeGua-Ascendant
- 72% inc. Attack and Castspeed
- 18% phys. Reduction
- longer Vaal-Aura
- Party-Conduit


Leveling:
As this Build is specifically made to start a League and level with Friends.
The Skilltree progression outlines the basic Progression I would follow. Keep in mind, that depending on your personal Situation you should adapt to it.
Feel that Physical Damage is a Problem ~lvl 40? Maybe consider rushing Iron Reflexes. Although in general it can be said that Aura-Effect is simply your best investment, as it tends to all your needs, as well as the Parties.

Ascendancy Points:
2 Points: Since we cant reach anything significant I suggest getting the 2 Stat Notables.
4 Points: Now its either Guardian or Necromancer.
While Necromancer adds valuable DPS and some Defense with Offerings, I think I would prefer Guardian since it gives the Spot-regeneration and phys. Damage reduction (right bevor Kitava), also while sharing charges.
6 Points: claim the other Soul
8 Points: Enable the Guardian Location for some nice Defense and Lifereg.

Here are a few Items you might consider:
Lvl 04 - The Vigil socket Vigilant Strike and grant your Allies up to 26s Fortify.
Lvl 12 - Victario's Flight Use while leveling, later your Animate Guardian can wear 'em.
Lvl 16 - Shaper's Seed Very nice during Leveling and in Labyrinth.
Lvl 17 - Aurumvorax fixes your Resist's till Endgame.
Lvl 17 - Solaris Lorica gets one around Lvl 31. Once you ascended reserve an Aura with Bloodmagic Supportgem and Beef up your Allies with tons of Armour. Be prepared to skill Zeloth's Oath here and run Disciplin. Your ES is now your efficient healthpool and you need to keep your Resistances maxed!
Lvl 52 - Victario's Influence as soon as you can, aquire a decent rolled one and dress up.
Fix your Chaos Resistance BEFOR!. Rearrange your reservations in such a way, that you do not reserve more than ~50% HP. If need be to sacrifice the least popular Dmg Aura.
Lvl 68 - Prism Guardian higher Level and higher priority then Alpha's Howl. Switch Haste, Grace, and Determination in.
Lvl 64 - Alpha's Howl Enables one additional Aura, have Discipline and Vitality here.
In the long run, you want one that has the Mana-reduction Enchant for one of your Shield's Auras


Aura Setup:
For the Vaal-Aura I recommend using only one as they share souls. In my case, I prefer Vaal Grace since the Duration of Vaal Haste was nerfed to become laughably low.
Vaal Grace manages 64% Spell and Attack Evasion with very good uptime once you support it with Inc. Duration!

Skillgem:
Helmet
Discipline
Vitalit
Inc. Duration
Vaal Grace

Chest Armour
Anger
Wrath
Hatred
Purity of Fire
Purity of Lightning
Purity of Ice

Shield
Haste
Determination
Grace

Weapon
Animate Guardian
Minion Life
Stone Golem

4-Link
Ball Lightning
Curse on Hit
Enfeeble
(another Curse if you need)

4-Link
Vigilant Strike
Cast when Damage took - might be you prefer to self-cast this
Spirit Offering
Phase Run - or Immortal Call

Ringslots
Rejuvenation Totem
Movement Skill / Enduring Cry

Pantheon:
Minor God - Soul of Shakari, upgrade asap for Poison Immunity (T13 Desert Spring Map)
Major God - Soul of Solaris or Soul of Arakaali, depends on Situation

Jewels
Next to the Unique Jewels Watcher's Eye, Conqueror's Efficiency and The Vigil we use Jewel's to fix our Resistances and stack Energy Shield.
- Resistances
- flat Energyshield (Abyss Mod)
- Intelligence
- % Energyshield
- %inc. Armour if you havent killed recently (Abyss Mod)
Energy from Within can be a good option too.
Try not to let your unreserved Life drop below ~1200HP. And keep Chaos Resist maxed!

Build options, Totems, and Shenanigans:
The Vigil + Vigilant Strike:
Dont know why I dont see this in more Support Builds but this combination grants AoE Fortify for You, your Partymembers and Minions, for up to 26 Seconds and it costs you a Jewel Socket.
it is actually by far the biggest Defensiv Boost I can imagin and YOU WANT IT!

Harmony of Purpose + CoH + Elemental Equilibrium
The newly buffed Harmony of Purpose is a dream come true and due to its on-hit mechanic easily combinable with a Curse on Hit setup and Dual-Curses. Personal preferences aside I would recommend you to always use Enfeeble
As to the Spell: Ball-Lightning and Firestorm both work excellent due to them hitting very often.
Im afraid there is no good choice for cold based spells.

Animate Guardian
A popular Choice to gain 3 Auras more and with the recent changes to Minion Life Support and my Auras, I found him to be quite survivable.
See that you can get the Gem to lvl 21, Quality doesn't matter.
Remember: if the Guardian dies, the Items are lost, and switch him off in Labyrinth, Halls of Grandmasters and probably Uber-Atziri.
Here are the usual Itemchoices:
- Leer Cast
- Dying Breath
- Victario's Flight
- Kingmaker expensive at Leaguestart fucks with Cullers
- Lightning Coil because of phys-convertion
- Cloak of Flame because of phys-convertion
- Zahndethus' CassockCreates Consecrated Ground + Chaos Resist
- Ambu's Charge cheap Regeneration
- Death's Oath Fashion Choice
- Dyadus Support Burn-Builds, this Weapon needs to become in the Offhand.
- Southbound for the inc. Life
Otherwise, focus on Chaos-Resist and Life on the Gloves and Boots.

Rejuvenation Totem
This Skillgem has the "Aura" Tag and will scale with your Aura Effect and Area Nodes.
It provides great upkeep during early Bossfights and is noticeable even in Lategame.

Devouring Totem
This Totem "leeches" Life & Mana to you, which circumvents the Zelot's Oath Keystone, thus recovering your Life if you run a Chaos-heavy Map or Desecrated Ground.
I keep one in my Inventar for such Occasions.

Decoy Totem
Always a solid choice. Tanky like a Fortress with your Auras.

Scorching Ray + Storm Barrier Support + CwC Another Way to Support. Reduce Fire Resist and apply a curse while Storm Barrier beefs you up. Only allows for one Curse and doesn't Work with Harmony of Purpose since Scorching Ray does not hit.

Ancient Waystones + Reduced Mana Support + Aura-Totem
This combination (the Support gem needs to max Quality) reduces the Mana cost of your Spell totem to Zero. Keep in Mind that a Spell totem will only ever cast one Aura, so linking multiple Auras has no effect. Also, Spelltotems can't be supported with Generosity!

Vacuum Warchief with Empire's Grasp
Sacrificing heavily on your Gloves-Slot this Setup was fun a few leagues back and was used by Champion-Supports until they came out of fashion! Might need further investment into the Fending Notable to make it great.
Warchief Totem + Faster Attacks + Inc. Area of Effect + Knockback/Blind Support.

Conversion Trap
Your Friends will be annoyed but it can be super-fun "stealing" some Aura-Rares or Invincibility-Totems.

Dominating Blow
In regards to the upcoming Beastiary-League probably better. Still annoys your friends.
You will need Faster Attacks with this one, to keep the Debuff on the Monster as it dies - IF you can reach said monster bevor your Party deletes them.

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POB Link:https://pastebin.com/7rPi2m84
Skill Tree:https://www.pathofexile.com/build/oeEVF9

Comments

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