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POE 3.3 Shadow Build For Essence Drain and Blight MoM Trickster

The Essence Drain play style is usually a synergy involving Essence Drain and Contagion, and just after 3.0 we consist of Blight at the same time. Essence Drain can be a projectile spell that applies a robust harm over time effect towards the target. Contagion is definitely an location of impact spell that bargains weaker damage over time for you to targets. When a target impacted by Contagion dies, each Essence Drain and Contagion DoT effects on that target are applied to nearby enemies. This means you initially apply Contagion, then fire an Essence Drain into the enemies. When the very first enemy dies, Essence Drain is spread to everything as well as your job is carried out. In three.0 the Allelopathy gloves had been introduced, providing us a really powerful 5L Blight for our glove slot at the same time. This offers ED the single target punch that enables it to tackle the hardest of content far more efficiently. ED remains an very strong all-round build and can take care of all content with ease if played effectively.


Gearing and Setups:
In Incursion, you can find a great deal of chaos going on. Enemies have high chaos damage, higher chaos resistance, and in incursions you'll find so much going on that it can be straightforward accidentally take a barrage of spells from Vaal Constructs straight for the face. I decided to counter the league mechanics by finding my Fantastic Kind as usual, as well as adding Atziri's Step and a Quartz Flask to obtain as significantly spell dodge as you can. I also tried to counter the defenses with the enemies with a 6-linked Vaal Blight setup, which we will get to later. If I have been to begin yet another ED character this league, I would concentrate much more on getting Impresence or Witchfire Brew in combination with dual curse so as to deal with the higher chaos resistance of enemies.

Now the fascinating a part of the make in Incursion: Vaal Blight.

Vaal Blight is incredibly strong after you just read the skill gem, but with its incredibly extended hinder duration (up towards 9 or 10 seconds in our build), it also tends to make our two Spreading Rot jewels definitely shine. Unlike Blight, Vaal Blight applies the hinder regardless of irrespective of whether the target already features a Blight debuff. Based on how you use it, Vaal Blight is each a huge nuke, as well as a full stack of Wither all on it really is personal, escalating our effective harm output by a ton for a rather large window of time.

You can find a two primary alternatives open to us in relation to implementing the spell. You will find pretty big differences in expense in the two setups also. I will name the setups "The Bosser" and "The Mapper", as their sturdy points differ very a great deal.

"The Mapper"
We're currently starved on sockets in our develop, and this setup just shoehorns the Vaal Blight unlinked in to the create. I employed my Vaal Blight outdoors of my Wither Totem link, replacing among the supports. Wither totem is much less relevant for mapping now that we've Vaal Blight out there. This setup nonetheless utilizes Allelopathy, so be sure that you make use of the Blight setup in the gloves, and not the unlinked one in the Vaal Blight gem.

The Mapper just use Vaal Blight for its utility. Map bosses and tanky packs die quite a bit quicker as soon as they take 70% enhanced chaos damage from our ED DoT and possible other Blight stacks. This really is the spending budget implementation, and works perfectly fine as an upgrade to the create in preceding patches.

"The Bosser"
This setup can get really expensive. Right here you may need a 6-link plus the 6L replaces the Blight setup from Allelopathy, and you use Vaal Blight right here. Keep in mind how strong Allelopathy is with its level 22 Blight. You will need at least a level 20 Vaal Blight and also a level three Empower for the 6-link to become as robust as the gloves. Your ED damage will also be worse, as the Hungry loop is "just" a 5-link. With this setup, we concentrate more on Blight damage, and the huge punch that a 6-linked Vaal Blight gives. Should you can get a level 21 Vaal Blight and a level 4 Empower, this setup begins to really deal damage against the end game bosses.

That is the setup I used for all ten Uber Elder kills that I did on my ED/Blight character in 3.3, and it performs fairly a little far better than the 6L ED/Allelopathy when you happen to be in a position to discover the time to channel Blight.

The only problem with all this really is that Arc traps features a equivalent feel, playstyle and gearing approach while nevertheless clearing maps and bosses considerably more proficiently. ED is exciting as a league starter nevertheless, but in particular this league, I see no genuine point in pushing the character considerably further than a Shaper kill just to get your atlas done. I usually push it further simply to update my guide and for the reason that I like ED, but relative to the power of Arc, ED and Blight does not stand a possibility.

Why play Essence Drain
The MoM version of this develop is usually a durable and all-round character. It may clear maps with all map mods somewhat quickly, it really is an remarkable Uber Lab farmer that may be virtually immune to traps, and it may kill guardians and Shaper. In case you opt to go Low Life, you'll get much more productive overall health and more harm, however it is very highly-priced. Should you watch my video of the guardians and Shaper and think "omg, he doesn't kill every little thing in seconds, negative build", I recommend you find one more construct that suits your spesific requirements.

The build is surely a verified notion, and with all the introduction of Allelopaty, you should be able to obtain some strong performance on minimal investment. The screenshot under shows the make on major on the HC Mayhem ladder in three.0. In the race, I died on day five and nevertheless managed a 4th location with under two days played on my character.

Abbreviations:
AoE - Area of Effect
BotC - Breath of the Council
CI - Chaos Inoculation
CWDT - Cast When Harm Taken
DoT - Damage over Time
ED - Essence Drain
ES - Energy Shield
eva - Evasion
LL - Low Life
MoM - Mind more than Matter
PoB - Path of Developing


Ascendancy:
For this guide, we will concentrate solely on the spell combination of Essence Drain and Blight as a Trickster utilizing Thoughts more than Matter, evasion and spell dodge. The character is very nicely suited as a league starter and may take care of all content material inside the game with low to medium spending budget. This also means that it'll execute sub-optimally against the quite hardest of content within the game, but is still able to complete it all. The ED/Blight combo of spells utilizes the identical bonuses in the passive tree. This implies that you as a player are absolutely free to make a decision for your self what spell to concentrate on and exactly where to invest. The guide employed to include things like a Chaos Inoculation and Low Life transition, but there is certainly sufficient content to talk about these days to be in a position to concentrate on a single variety of character. If you want to ultimately appear in to the Low Life option for greater budgets, I'd advocate djnat's guide around the Scion forums. His guide and character can very easily be played as a Shadow using a handful of tweaks, and allows you to take this character further in the event you feel like it.

A MoM ED/Blight character includes a couple of difficulties that you just have to handle as a way to make it feel comfortable. We're virtually unable to leech, meaning we need some strategy to regain wellness and mana quickly immediately after taking harm. The character will also really feel extremely squishy generally mapping unless we are in a position to make plenty of area for damage mitigation for the character. It's also a create that utilizes various diverse spells. To be able to make it comfy to alternate amongst casting ED, Contagion, Blight, Totems and your movement expertise we really should get as substantially attack and cast speed as possible despite the fact that it does not directly raise our effective damage output.

The Trickster ascendancy lines incredibly nicely up together with the decision to go Thoughts over Matter. The Weave the Arcane ascendancy point delivers a great deal of utility for characters with large mana pools, supplying mana on ability use as well as mitigation as we invest mana. Patient Reaper makes confident we regain lots of well being and mana as we kill enemies, so we've got good sustainability even though mapping. Swift Killer and Weave the Arcane delivers a great deal of attack and cast speed, generating the character feel significantly smoother tho play inside the extended run.

Gem:
ED leveling is usually a combination of Blight, Contagion and Essence Drain. ED starts off very weak, and I frequently uncover myself using my largest gem links for Contagion and Blight as an alternative. This boils down to private preference, and I'd suggest that any new player focuses on a suitable ED/Contagion setup as listed below the very first time around. This could make it easier for you personally to obtain applied to the positioning and play style for later on.

We are able to get Essence Drain as we enter the Caverns of Wrath at level 12. When you never like it at this point, that may be understandable. Should you like the idea, the actual efficiency will get way greater as you level up.

I will split this section into two components:
- Baseline setup
- Mid-game+ (level 60-70+)

The trickiest part of leveling an ED character is fitting all of the gems, so hopefully this makes things a bit easier for newer players.

Passives:
I prioritize my ascendancy points like this:
Weave the Arcane > Patient Reaper > Prolonged Discomfort > Swift Killer

This really is largely since I need to go MoM really early and not care in regards to the mana portion. If you need to prioritize leveling speed, get Swift Killer earlier.

While it truly is not the focus of this guide, it should be described that dropping two of those points to obtain Ghost Dance and Escape Artist alternatively will give you a great deal of energy shield if you would like to combine ES/eva instead of MoM/eva.

As we start off undertaking the Labyrinth and ascend, we really need to grab some mana at the same time. I prefer to go MoM just after the initial labyrinth, and at least ahead of Kitava in act five. The following is the core tree. Where you go from right here will depend on what you'd like to prioritize

Inside the endgame tree, you can find a couple of points to note. It does not have +1 curse. Within the gearing section, a single solution is to use Impresence and use each Temporal Chains and Despair as curses. The 5 spell damage nodes towards Witch may be dropped for Whispers of Doom devoid of getting forced to produce any other alterations inside the tree.

We also focus on finding the jewel sockets towards Shadow get started very early although filling inside the jewel sockets, as the recommended physique armour, The ideal Form, demands a lot of dexterity. Prioritizing these nodes will make it easier to equip it. If you need to go for yet another physique armour, it is best to prioritize other jewel sockets or life nodes.

Pantheons:
I use all 4 key gods and two minor gods depending on the content material:

Brine King - Stun immunity is godlike. I used this though leveling and till I equipped Ideal Form.
Lunaris - My visit selection currently. The extra layered defense is awesome once you get most
from the upgrades.
Solaris - Afraid of 1 shots on Shaper? Use this to be slightly safer.
Arakaali - I swap to this for Uber lab farming. If I just run after or twice, I do not bother.

Ralakesh - A must for lab farm. handy even though mapping
Tukohama - When you use Blight/Allelopathy, this enables you to facetank a lot far better.

Gearing:
As MoM, the gearing on the character is quite straight forward. You may play having a full set of rare things, no exceptional items are expected. We prioritize stats as follows:
- Life
- Resists to cap (your option if you'd like to visit 75% for typical cap, or 109% for curse cap.)
- Mana
- Spell Damage/Chaos Damage/Damage Over Time
- Mana Regeneration

The stats on jewels we match into the passive tree might be prioritized by the identical list as above. I typically get a little greedy inside the damage/utility department when it comes to jewels, but I'd suggestions to endeavor to get jewels with life rolls. As a result of roll tiers becoming unique on jewels, here is my private priority list:
- maximum life (or mana if I've excellent flat rolls on my gear)
- spell damage though holding a shield
- spell harm, harm more than time, chaos damage
- harm

Beyond these affixes, stats like attack and cast speed, cast/attack speed although holding a shield, or resists are very good to have.

When your gear offers you sufficient life and resists, you could start off considering if you want to fit some uniques in to the create. Under is my list of priorities too as some recommendations to what things you could appear for for diverse slots.

Ordinarily, they may be not worth the difficulty for factors which can be adequate inside the extended run. Although they're valuable for players who may perhaps know nothing at all concerning the game. For essentially the most portion, they are studying tools for novices to ease them in to the game. For more Path of exile 3.3 Builds, it is possible to go to U4gm.com. Just a reminder: you will get 5% coupon code at no cost in the reps for those who Obtain Poe Currency order from this short article.

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Skill Tree:https://tinyurl.com/yao7zhgn


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