3.3 Modifications:
three.three gave Freezing Pulse a surprising large buff. Get just flat out a lot more damage plus the harm fall-off is limited to 50% at the end of projectiles and not 0%. Freezing Pulse was currently the top Totem skill for mapping.
Because of significantly less harm fall-off, it really is not as critical to scale projectile speed any longer. It is going to nevertheless be nice to have to kill stuff off-screen. Drop Karui Ward or the projectile speed enchant. Through league get started you could try not running the More rapidly Projectiles gem, but you may wanna have at least some projectile speed, which Karui Ward could deliver cheaply.
I'll not to be able to play or respond right here throughout the initial days of league commence. I'll also in all probability decide on one more league starter this time (for selection). So it could be good when you could report how comfy you really feel with scaling less projectile speed.
Main Skill:
Slot: Physique Armour
Freezing Pulse 20/20
Spell Totem 20/20
More rapidly Casting 20/20
Cold Penetration 20/20
Added Cold Harm 20/20
Hypothermia 20/20
Pros:
- NO gear specifications (except two threshold jewels), so low-cost and SSF viable
- Transitions nicely from leveling to mapping without having any problems and huge investments
- Easy to cap resists
- Easy to reach 7k-8k EHP with 40% MoM
- Able to clear maps as much as T15 comfortably
- Very protected for the reason that we freeze all minions except bosses immediately
- Can go Magic Locate
- Can run all map mods (I would reroll Ele-Reflect because your totems 1 or 2-shot themselves, but clearing the map is possible)
- Can reach 1.5 million Shaper DPS (300k DPS per totem) - this can be precise damage gear, 80-100k DPS is sufficient for mapping
- Achievable to kill guardians and shaper with some investments
Cons:
- No leech
- Totems
Gem Hyperlinks:
Mandatory Links:
Get these as quickly as you start mapping. Don't complain about your harm should you do not use a Curse, Frost Bomb, and Arcane Surge.
Most important skill: Spell Totem - Freezing Pulse - Quicker Casting - Inc.Crucial Strikes - Quicker Projectiles - Hypothermia
- You are able to drop Faster Projectiles for Cold Penetration once you gain no less than 60% of projectile speed elsewhere (Karui Ward, Winds of Modify, Helm Enchant) or you really feel you will need the harm, but be conscious that this make does not really feel superior with no any projectile speed, which also increases the array of projectiles)
- You may drop Inc. Important Strikes for Controlled Destruction at a higher level, it's going to enhance your harm, but you will not crit as reliably, you simply have to test what feels greater for you, I'm making use of Controlled Destruction now
Frostbomb + Arcane Surge + Quicker Casting + Elevated Duration
(spend consideration that your Arcane Surge is low level in order that it procs with one particular cast, for this combination it's level 7)
Cast When Harm Taken + Immortal Contact + Enfeeble + (Enhanced Duration)
(Cast When Harm Taken ought to be lvl1, Immortal Get in touch with lvl3, Enfeeble lvl5)
Shield Charge + Quicker Attacks + Fortify
Projectile Weakness + Flame Dash + (More quickly Casting)
(We need 155 Dex for level 20 on Projectile Weakness which is tough to get for us. But it really is completely fine to leave the gem at a lower level, because we only lose slightly bit of DPS against bosses)
Summon Lightning Golem
Optional: (we nonetheless have room for far more gems if not operating Kaom's Roots)
Decoy Totem for Bosses
Vaal Haste / Vaal Grace + (Enhanced Duration)
Bandits:
Alira, given that each CritMulti and ManaRegen are very great for us and resists are never bad.
Pantheon:
Significant: Brine King, if no Kaom's Roots, else probably Solaris
Minor: Gruthkul
Gear:
Weapon:
Start out with a standard dagger or scepter with:
- Spell Harm, Elemental Damage
- Crit chance for Spells
- Critmulti
- Added Damage to Spells
- Attack Speed
Later you can get Brightbeak for speedy Shield changing or Dual Wield Shimmeron to get a crazy damage boost (see Variants section).
My personal preference is mapping with a Brightbeak. As soon as you got fantastic gear and level 20/21 gems, you don't seriously want that much more damage and mapping with Brightbeak should be faster.
Shield:
- +Life
- Crit chance for Spells
- +Mana
- +Resists
- Spell Harm (pricey to obtain together with the other stats)
Helmet/Boots/Gloves:
Look for:
- 30% movement speed (on boots)
- +Life
- +Mana
- +Resists
- +Dex (we have to have a bit bit of Dex somewhere)
Helmet enchants: All are viable. Freeze pulse Harm provides slightly a lot more DPS than fast speed. But get a fast speed one if it's affordable. I personally favor the Projectile Speed given that we sacrifice significantly less DPS than with a More rapidly Projectiles gem and we eventually can drop the gem.
When you can't discover excellent pre-rolled helmets with enchants and also you never wanna roll your individual, taking a Starkonja's is really a fine choice, we want the dexterity and crit chance and attack speed continues to be valuable for shield charge.
Boots enchant: Generally underestimated. And you can even farm the enchant oneself. The "10% Elemental Penetration should you have not killed recently" functions well for us simply because the totem kills don't count for us. It offers us roughly 7% a lot more damage which can be practically as good as the Helmet Enchants. "2% of Life and Mana regenerated if you have already been hit recently" is usually a nice defensive alternative.
Special choices:
Boots: Kaom's Roots offers us a lot more life and stun immunity. We are able to quickly get resists elsewhere and don't require the gem hyperlinks. The biggest sacrifice would be the movement speed.
Gloves: Winds of Change supply projectile speed and harm at the cost of 5-10% movement speed. Should you cannot afford the Helmet Enchant however and got your resists covered, this an incredibly good solution to get projectile speed.
Belt:
Appear for:
- +Life
- +Flask effect duration (incredibly nice to acquire on a belt)
- +Resists
Optimally we are looking for a Stygian Belt, so we are able to equip an Abyss jewel.
FAQ:
Numerous folks asked about this and all of them didn't stick to the guide properly.
An incredibly important note is the fact that our actual damage is a great deal greater than the tooltip harm. The tooltip harm does not account for:
- Hypothermia damage against chilled enemies
- Curses
- Frost Bomb
- Elemental penetration from "Conviction of Power"
- Diamond Flask
- Certain Boots Enchants
If you are standing nonetheless in the hideout, in addition, it doesn't count:
- Energy charges
- Silver Flask
- Damage boost from "Pursuit of Faith"
So in case, your tooltip is around 20k, you are able to really reach around 100k actual DPS per totem. Due to the fact you'll be able to have four totems, which is 400k DPS and totally enough for T15 maps.
Now one of the most common actual mistakes were:
- Not using Projectile Weakness and/or Frostbomb with Arcane Surge, which provides you with a huge damage enhance against robust enemies.
- Not making use of a Diamond and Silver Flask.
- Not taking mana nodes around the tree or finding mana on gear.
- Trying to get as well much offensive stats/gear.
Generally, they are not worth the problems for reasons which might be enough inside the long run. Even though they are beneficial for players who could know absolutely nothing regarding the game. For probably the most part, they are mastering tools for newbies to ease them into the game. For much more Poe 3.3 Builds, you can take a look at U4gm.com. Just a reminder: you can get 5% coupon code totally free in the reps in case you Invest in Poe Currency order from this short article.
POB Hyperlink:https://pastebin.com/rYKRG8V7
Skill Tree:https://tinyurl.com/y7huuomh
three.three gave Freezing Pulse a surprising large buff. Get just flat out a lot more damage plus the harm fall-off is limited to 50% at the end of projectiles and not 0%. Freezing Pulse was currently the top Totem skill for mapping.
Because of significantly less harm fall-off, it really is not as critical to scale projectile speed any longer. It is going to nevertheless be nice to have to kill stuff off-screen. Drop Karui Ward or the projectile speed enchant. Through league get started you could try not running the More rapidly Projectiles gem, but you may wanna have at least some projectile speed, which Karui Ward could deliver cheaply.
I'll not to be able to play or respond right here throughout the initial days of league commence. I'll also in all probability decide on one more league starter this time (for selection). So it could be good when you could report how comfy you really feel with scaling less projectile speed.
Main Skill:
Slot: Physique Armour
Freezing Pulse 20/20
Spell Totem 20/20
More rapidly Casting 20/20
Cold Penetration 20/20
Added Cold Harm 20/20
Hypothermia 20/20
Pros:
- NO gear specifications (except two threshold jewels), so low-cost and SSF viable
- Transitions nicely from leveling to mapping without having any problems and huge investments
- Easy to cap resists
- Easy to reach 7k-8k EHP with 40% MoM
- Able to clear maps as much as T15 comfortably
- Very protected for the reason that we freeze all minions except bosses immediately
- Can go Magic Locate
- Can run all map mods (I would reroll Ele-Reflect because your totems 1 or 2-shot themselves, but clearing the map is possible)
- Can reach 1.5 million Shaper DPS (300k DPS per totem) - this can be precise damage gear, 80-100k DPS is sufficient for mapping
- Achievable to kill guardians and shaper with some investments
Cons:
- No leech
- Totems
Gem Hyperlinks:
Mandatory Links:
Get these as quickly as you start mapping. Don't complain about your harm should you do not use a Curse, Frost Bomb, and Arcane Surge.
Most important skill: Spell Totem - Freezing Pulse - Quicker Casting - Inc.Crucial Strikes - Quicker Projectiles - Hypothermia
- You are able to drop Faster Projectiles for Cold Penetration once you gain no less than 60% of projectile speed elsewhere (Karui Ward, Winds of Modify, Helm Enchant) or you really feel you will need the harm, but be conscious that this make does not really feel superior with no any projectile speed, which also increases the array of projectiles)
- You may drop Inc. Important Strikes for Controlled Destruction at a higher level, it's going to enhance your harm, but you will not crit as reliably, you simply have to test what feels greater for you, I'm making use of Controlled Destruction now
Frostbomb + Arcane Surge + Quicker Casting + Elevated Duration
(spend consideration that your Arcane Surge is low level in order that it procs with one particular cast, for this combination it's level 7)
Cast When Harm Taken + Immortal Contact + Enfeeble + (Enhanced Duration)
(Cast When Harm Taken ought to be lvl1, Immortal Get in touch with lvl3, Enfeeble lvl5)
Shield Charge + Quicker Attacks + Fortify
Projectile Weakness + Flame Dash + (More quickly Casting)
(We need 155 Dex for level 20 on Projectile Weakness which is tough to get for us. But it really is completely fine to leave the gem at a lower level, because we only lose slightly bit of DPS against bosses)
Summon Lightning Golem
Optional: (we nonetheless have room for far more gems if not operating Kaom's Roots)
Decoy Totem for Bosses
Vaal Haste / Vaal Grace + (Enhanced Duration)
Bandits:
Alira, given that each CritMulti and ManaRegen are very great for us and resists are never bad.
Pantheon:
Significant: Brine King, if no Kaom's Roots, else probably Solaris
Minor: Gruthkul
Gear:
Weapon:
Start out with a standard dagger or scepter with:
- Spell Harm, Elemental Damage
- Crit chance for Spells
- Critmulti
- Added Damage to Spells
- Attack Speed
Later you can get Brightbeak for speedy Shield changing or Dual Wield Shimmeron to get a crazy damage boost (see Variants section).
My personal preference is mapping with a Brightbeak. As soon as you got fantastic gear and level 20/21 gems, you don't seriously want that much more damage and mapping with Brightbeak should be faster.
Shield:
- +Life
- Crit chance for Spells
- +Mana
- +Resists
- Spell Harm (pricey to obtain together with the other stats)
Helmet/Boots/Gloves:
Look for:
- 30% movement speed (on boots)
- +Life
- +Mana
- +Resists
- +Dex (we have to have a bit bit of Dex somewhere)
Helmet enchants: All are viable. Freeze pulse Harm provides slightly a lot more DPS than fast speed. But get a fast speed one if it's affordable. I personally favor the Projectile Speed given that we sacrifice significantly less DPS than with a More rapidly Projectiles gem and we eventually can drop the gem.
When you can't discover excellent pre-rolled helmets with enchants and also you never wanna roll your individual, taking a Starkonja's is really a fine choice, we want the dexterity and crit chance and attack speed continues to be valuable for shield charge.
Boots enchant: Generally underestimated. And you can even farm the enchant oneself. The "10% Elemental Penetration should you have not killed recently" functions well for us simply because the totem kills don't count for us. It offers us roughly 7% a lot more damage which can be practically as good as the Helmet Enchants. "2% of Life and Mana regenerated if you have already been hit recently" is usually a nice defensive alternative.
Special choices:
Boots: Kaom's Roots offers us a lot more life and stun immunity. We are able to quickly get resists elsewhere and don't require the gem hyperlinks. The biggest sacrifice would be the movement speed.
Gloves: Winds of Change supply projectile speed and harm at the cost of 5-10% movement speed. Should you cannot afford the Helmet Enchant however and got your resists covered, this an incredibly good solution to get projectile speed.
Belt:
Appear for:
- +Life
- +Flask effect duration (incredibly nice to acquire on a belt)
- +Resists
Optimally we are looking for a Stygian Belt, so we are able to equip an Abyss jewel.
FAQ:
Numerous folks asked about this and all of them didn't stick to the guide properly.
An incredibly important note is the fact that our actual damage is a great deal greater than the tooltip harm. The tooltip harm does not account for:
- Hypothermia damage against chilled enemies
- Curses
- Frost Bomb
- Elemental penetration from "Conviction of Power"
- Diamond Flask
- Certain Boots Enchants
If you are standing nonetheless in the hideout, in addition, it doesn't count:
- Energy charges
- Silver Flask
- Damage boost from "Pursuit of Faith"
So in case, your tooltip is around 20k, you are able to really reach around 100k actual DPS per totem. Due to the fact you'll be able to have four totems, which is 400k DPS and totally enough for T15 maps.
Now one of the most common actual mistakes were:
- Not using Projectile Weakness and/or Frostbomb with Arcane Surge, which provides you with a huge damage enhance against robust enemies.
- Not making use of a Diamond and Silver Flask.
- Not taking mana nodes around the tree or finding mana on gear.
- Trying to get as well much offensive stats/gear.
Generally, they are not worth the problems for reasons which might be enough inside the long run. Even though they are beneficial for players who could know absolutely nothing regarding the game. For probably the most part, they are mastering tools for newbies to ease them into the game. For much more Poe 3.3 Builds, you can take a look at U4gm.com. Just a reminder: you can get 5% coupon code totally free in the reps in case you Invest in Poe Currency order from this short article.
POB Hyperlink:https://pastebin.com/rYKRG8V7
Skill Tree:https://tinyurl.com/y7huuomh
actually, there are more cons to this build than here's provided, see for yourself in this poe guide
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