1.Frosty Duelist - Dual Wielding Frost Blade
The aim for this character is usually a balanced 'jack of all trades' which can do all content, has superior clearspeed and decent boss killing potential. It wont facetank higher level bosses but can take several hits and then kill them.
Shaper dps it really is getting close to assasins mark (not as close for other bosses) but dont have to worry about charges up and get some minion meat shield. Doable curse on hit? anyway some thing to play with.Definite - Excellent can visit 30% - Do not know how easy or common it will be but this was a massive boost in weapon harm in Bestiary
Herald of purity looks very intriguing!
Pros and Cons
+ Completed the 40 challenges in every single of Harbinger,Abyss, Bestiary & Incursion
+ Uber lab is actually a breeze
+ can do a full party carry at high levels
+ Atziri is not hard
+ As a scion in Abyss, Asardial has all guardians, shaper and red elder done using 2 Ahn's might and reasonably budget gear
- end with rare weapons
- budgets of 300-400 chaos to over 40 ex
- uses yoke of suffering, perserverance, tombfist etc
- not available on day 1
- not great if you want to reach higher levels on day 1
Ascendency:
Conqueror then Worthy Foe -> these two are OP, especially can't evade which means we dont have to worry about accuracy
Then Unstoppable hero and Fortitude
I love permanent fortify especially with the belt to get permanent onslaught so we both move and whirling blades faster. For my playstylke I die less with permant foritify so choose this every time.
otherwise Adrenaline is crazy - in real terms over 20% extra harm but only when low life.
It can be procc'ed with blood magic, blasphemy and a curse but is a pain and takes 3 sockets (I'd use shaped or spiked gloves rather than tombfist with this option because of the intimidat
Pantheon:
There are no real build defining choices so personal preference. When I remember :) I hit 'y' and change them for the map
Major:
Soul of Arakaali - Thanks to Chris for his observations that after capturing "herald of thunder" (not the skill gem) when someone hit us while we are using blood rage and immortal call procs, we benefit from the Soul of Arakaali power "50% increased Recovery of Life and Energy Shield".
Soul of Solaris is great for maps with increased critical strikes.
Minor: Generally I use 'soul of tukohama' for the regen or 'soul of gruthkul' so that anything that hits me has less attack speed.
Bandits:
Alira - crit multiplier gives us more damage than any other option. Resists are always nice to have, especially at an early stage and allows more life/damage on other gear.
Leveling Guide:
This varies obviously depending on drops, whether it really is start of the league, 2nd character etc etc but leveling can be fun with this build with playing around with different weapons.
The Princess Saber are fantastic at level 12 (should take you lvl30+) and Daresso's Passion at lvl 43 are also very good. At lvl 60, Scaeva in the main hand (with 3 green sockets) is brilliant.
Claws are also excellent until you take the sword nodes on the tree.
There would be others but some items of note
Level 1 - Last Resort Claw / Wanderlust Boots (or seven league step :) / Lochtonial Caress Gloves / Goldrim hat / blackheart rings
Level 5 - Karui Ward Amulet
Level 8 - Asenath's Mark (for 5% movement)
Level 9 - Hrimsorrow gloves
Level 10 - Princess Saber - fantastic sword until the low 30's
Level 16 - The Magnate belt
Level 20 - Belt of the Deceiver
Level 21 - Maligaro's Virtuosity Gloves
Level 24 - Karui Charge
Level 27 - Lion's Roar Flask
Level 30 - Le Heup of All ring
Level 34 - Ewar's Mirage is very good for main hand
Level 36 - Tombfist gloves
Level 43 - Daresso's Passion / Ornament of the East
Level 53 - LightPoacher
Level 60 - Scaeva[/b] / Starkonjas
Level 67/68 - Ahn's might / Devoto's devotion
Level 70 - Yoke of Suffering
Level 78 - Perseverance belt
Pob Link: https://pastebin.com/AunTyABf
Skill Tree: https://tinyurl.com/y89gufn6
Example Link: https://www.pathofexile.com/forum/view-thread/1886363
2.Demi's FlyingPurplePeople Lacerate, The ULTIMATE 2H RT Melee Slayer Guide
3.4 Adjustments:Nothing significantly to note, we got Vaal Ancestral Warchief for some Leap Slamming totem memes. Otherwise the construct is just as robust as ever! There is also a fantastic opportunity we can concentrate on bleed/poison a little extra with all the new supports like WIthering Touch or Herald of Agony if you'd like to experiment. Recall, it's just a guide. You could freely make alterations and if it does not perform, come back for the original version. If it does perform, post your gear and let us know.
Gem Links:
6 Hyperlink Lacerate:
Lacerate > Multistrike > More rapidly Attacks > Melee Physical Damage > Maim > Damage on Complete Life
note: this is not the HIGHEST dps setup. conc effect > more quickly attacks for harm, but then you definitely get stuck in multistrike animation extra typically.
Other Skill options:
Earthquake > Less Duration, Melee Physical Damage, Harm On Complete Life, Maim, Increased Area of Effect/Concentrated Impact
Sunder > Multistrike, Melee Physical Damage, Damage On Full Life, Quicker Attacks/Maim, Concentrated Effect
Ground Slam > Multistrike, Melee Physical Harm, Harm On Full Life, More rapidly Attacks/Maim, Increased Location of Effect/Concentrated Impact
Cyclone > Melee Physical Damage, Melee Harm On Complete Life, More quickly Attacks, Maim, Improved AOE/Concentrated Impact
Sweep > Multistrike, Melee Physical Damage, Melee Damage on Full Life, Faster Attacks/Maim, Increased Location of Effect/Concentrated Effect
6 Hyperlink Ancestral Warchief:
Warchief > More rapidly Attacks > Melee Physical Harm > Harm on Complete Life (Utilizes our life to measure) > Concentrated Effect > Bloodlust
4 Link Movement Talent:
Leap Slam, Faster Attacks, Fortify, Endurance Charge on Melee Stun
4 Link CWDT:
Cast when Damage Taken, Summon Golem (Your choose, I use Lightning Golem for speed), Vulnerability or Enfeeble, Immortal Call
4 Link What ever TF You desire:
At the moment Utilizing Blood Rage, Enhance, Portal, More rapidly Casting
Bandits:
Skill points or Oak/Kraityn. I take Points. Oak is usually a bit more defensive, Krait is more rapidly clear.
Ascendancy:
Jewels:
Word of tips: Get whatever stats you are lacking first. These are just a guideline.
Standard Jewel Stat Priority:
1. Life
2. Melee phys with Swords/2h Weapons/Melee Harm
3. Attack Speed with Swords/2h Weapons
4. Attack Speed/Attack and Cast Speed
5. Physical Damage
6. Location Damage/Damage
7. Stats/resistances ONLY when you require.
Abyssal Jewel Stat Priority:
1. Life
2. Phys with Swords
3. Attack Speed
4. Phys to Attacks
5. Damage if you have killed lately
6. Onslaught/Unholy Might/Blind
7. Stats/resists ONLY for those who need
Pob Link: https://pastebin.com/tAURX1A9
Skill Tree: https://tinyurl.com/y9q35jcy
Example Link: https://www.pathofexile.com/forum/view-thread/1894126
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