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Poe 3.9 Marauder Juggernaut League Starter Builds

The Juggernaut is an Ascendancy class for Marauders. The Juggernaut is the premiere tank class, possessing endurance charge generation and bonuses, healthier boosts to armour and harm mitigation, and protection against slows and stuns. The tree also gives some offensive bonuses like accuracy and stun bonuses. Now Eznpc shares with you Poe 3.9 Marauder Juggernaut League Starter Builds. LOLTANK as a professional Poe Currency web site delivers safe, quick and inexpensive Poe Orbs for you. With more than 10 years of excellence, we've served a large number of clients. For those who are hesitating where to get Poe Exalted Orb, Eznpc will be a great selection.



[PoE 3.9] Very tanky Hybrid's take on Jugg Molten Strike

to use those flasks, you need to change your setup slightly.
If you add them to your "belt," you are now using five unique flasks, which means you don't have space for an immunity mod like a bleed curse.
To give up on bleed immunity, you need a jewel with "corrupted blood cannot be inflicted on you" mod since this is the only bleed effect that can be stacked and be dangerous for us.
Typical bleed effects are mitigated completely by our regen.
For curses, you need to worry about elemental weakness maps as this is the most dangerous curse in plans without a curse immunity flask.
That can solve by stacking your resistances to the point your res is capped even in ele weakness maps.
The curse reduces your res by 34%, so make sure your res rate is your max res (75% probably) +34.

Pros:
+ Very tanky: many layers of defense
+ Lots of life: 9k without GG gear
+ Lots of damage
+ Can do all content
+ Excellent lab runner
+ Fast mapping
+ Can start on a budget, a good league starter too
+ Scales significantly with better gear
+ No clunky mechanics
+ Can do any map mod, rippy maps isn't a big deal anymore

Cons:
- Not a "ZOOM ZOOM" character like deadeye TS\KB
- could get expensive if you try to min\max the build

Ascendancy:
1. Undeniable for damage hit chance and attack speed.
2. Unstoppable for QOL.
3. Unbreakable for a lot of defense mods.
4. Unflinching as endurance charges have more

Pantheon:
Major: Soul of Arakaali,
you need to upgrade it for the life recovery rate.
Its works with blood rage and immortal call.
When immortal call procs with CWDT, you are immune to physical damage, and since blood rage degen is physical damage over time, this scenario activates the pantheon buff.
Minor: Soul of Shakari
upgrade it for full effectiveness.
We used to roll with the sound of gruthkul for the phyz mitigation, but in 3.4 poison got buffed, so the monster's venom also causes more damage and can be very deadly now.
Pre 3.4 poison wasn't even noticeable.

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Bandit: kill all
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Main Skill: Molten Strike
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PoB Link: https://pastebin.com/AGWJx6NX
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Example: https://www.pathofexile.com/forum/view-thread/2211489
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[PoE 3.9] Safe across most content Crit Tectonic Slam Juggernaut Build

You Leap across everything with 10 Endurance Charges and SLAM your way forward to the end game. 50-60k armour prevents 5-6k physical damage from hits, and you regenerate 1.5% of it as well on top of normal regen, which is quite high.
One endurance charge gives you 4% of all resistance. Nebulous give you 4% Chaos Resistance per endurance charge per ONE nebulous. Tectonic Slam is a Fire melee AOE Attack skill that has a 35% chance to consume Endurance Charge to deal with 60% more damage with a Charged SLAM.

Pros:
+ Safe across most content.
+ 6000 HP with 1k Leech and 1k (18%) Life Regen
+ Stupidly tanky against Phys damage with 60000 Armour (Mathil's build has 23k)
+ Fantastic AOE
+ Insane Uber Lab farmer, AFK Izaro fights
+ Great bosskiller too, because of *wink* CRIT and over 2+ Million Shaper DPS.
+ you don't need xoph's blood

Cons:
- Weak to Elemental damage outside of Endurance Charges
- Hard to Balance Resists
- Getting to 10 Endurance Charges is expensive (2x Kaom's Way, +1 Kaom's Roots)
- End-Game Bosses (Shaper/Uber Atziri/Uber Elder) require precision and understanding as well as solid skills and an excellent eye to watch your Endurance Charges and buffs.

Ascendancy:
Unflinching, Unyielding (SC) / Unrelenting (HC), Undeniable, Unbreakable

Pantheon:
Major: Arakaali
Minor: Tukohama

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Bandit: Alira or Kill All
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Main Skill: Tectonic Slam
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PoB Link: https://pastebin.com/u5HiFvty
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Example: https://www.pathofexile.com/forum/view-thread/2288501
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[PoE 3.9] Decent mapper Insane boss killer Pure Phys Blade Flurry Juggernaut

The build uses blade flurry or a cyclone for both its bright and boss killing gem, and it has worked very well for me ever since the changes to melee in 3.8. Leap slam around, blade flurry and cyclone everything

Pros:
+ Decent mapper
+ Insane boss killer
+ The crit sound is satisfying to hear
+ Immune to temporal chains
+ Demonic Blade Flurry looks so good

Cons:
- Can't do Phys reflect
- No sexy herald effects to look at
- Needs dex and int on gear

Ascendancy:
Undeniable > Unflinching > Unbreakable > Unstoppable

Pantheon:
Major God:
Arakaali upgraded with Queen of the Great Tangle
or
Solaris
Minor God:
Gruthkul

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Bandit: Help Alira
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Main Skill: Blade Flurry
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PoB Link: https://pastebin.com/vLKHqJwu
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Example: https://www.pathofexile.com/forum/view-thread/2542070
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