Poe Marauder is Path of Exile's pure required to use strength-based equipment and skills class, which means that he's great at taking hits, and even better at dishing out punishment. His melee skills encompass a wide range of assault, from massive single target damage to devastating, refers to an area with radius in where all enemies can be affected by the effect. Skill gems with an area of effect have the AoE gem tag. This brute of a man bolsters his impressive physical arsenal with a variety of shouts and cries, skills that rally his allies and strike terror into the hearts of his enemies.
[PoE 3.9] Good clearspeed Budget and SSF friendly Bladestorm Berserker in-depth guide. Uber Elder on 5l.
With This Builds current aura setup (Precision, flesh and stone, dread banner and blood and sand) we do have over 200 mana left which is more than enough to keep jumping and attacking for a while. However, if you squeeze down some more mana you will indeed need blood magic on leap slam.
Pros:
+ Good clearspeed
+ Bugdedfriendly
+ Very good bossing
+ Clears legion encounters nicely
+ Is capable of all content on a 5l and decent gear
+ Has HUGE potential for investment into the late game
Cons:
- Not able to run Phys reflect at all
- Has to go quite a melee
- Needs a short ramp-up time due to rage which can suck on some bosses
- The build is much better if you commit to actually using your whole skillbar.
Bandits: Alira or kill all
SKill Tree - http://poeurl.com/cBd9
POB Link - https://pastebin.com/4w0Akrpw
[PoE 3.9] Burning Arrow Chieftain League Start FOR TUKOHAMA
This Build currently playing around with our options, but I think a rare bow is the best so far. There may be a better unique bow substitute. Likely not Xoph's since the base damage is poor. The Signal Fire looks like BiS. If you can manage to get a double corrupted version with added Fire and extra Fire, you'll hit even harder.
Pros:
+ Buffed burning DPS with new Burning Arrow changes
+ Medium clearspeed
+ Budget gear is viable
+ You get to say "FOR TUKOHAMA" sometimes
Cons:
- No Ele Reflect maps
- Can feel slow if you're used to cyclone builds
- Firing Burning Arrow at Templar will not make him any hotter
BANDITS: Kill all.
ASCENDANCY: 3rd and 4th ascendancy order is preferential
Bamako > Tasalio > Tukohama > Hinekora
POB Link - https://pastebin.com/BxfN3MZY
[PoE 3.9] Very good damage Endurance Charge Juggernaut Build
For physical mitigation, we have capped 90% at all times with charges up which is further reduced with the 5% from the Unbreakable Juggernaut ascendancy and another 24% from Fortify with our main link. This gives us 93% physical mitigation meaning we only take 7% of physical damage. Meaning that Blood Rage's physical degen is nothing but a tickle.
For elemental mitigation, we use Purity of Fire, Ice, and Lightning with an enlighten gem for additional resists/max resists. This can be further improved with level 21 gems if you have a +2 to the level of socketed aura gems helmet. The threshold to get an extra 1% max res for a purity gem is at level 23. This gives us 82% fire max res, 81% ice and lightning max res. This is also reduced by 5% from Unbreakable and 24% by Fortify, but it is even further reduced by Reduced Elemental Damage Taken from Unrelenting and the 2 Nebuloch's. With 10 endurance charges, this gives us 28% additional reduced elemental damage, giving us a total of 57% reduced elemental damage applied after resists. This gives us 92% effective fire resistance (94% with a Dying Sun Flask up!) and 92% effective ice and lightning resistances (can be up to 94% with your lowest resist with a Wise Oak Flask Up). This can be even further reduced if you use Vaal Impurities of fire/ice/lightning. With these skills up the effective resists are 97%/97%/97% if you also have your flasks up. With all these resists, it makes the degen from 2 Nebuloch's of 400 damage per second per endurance charge very minimal.
Pros:
+ Very good damage
+ Extremely tanky
+ Customizable/Adjustable based on your preferences
+ Very cheap Poe Currency to get started and even endgame gear is not that expensive
+ Smooth to play, no hassle
+ All your charges look like Elder tentacles
Cons:
- You are somewhat vulnerable before you get your endurance charges up
- Can't calculate damage in Shapers-per-second like some builds
- Total life pool is kind of low due to using mostly uniques
- Difficult to cap resists before endurance charges without very good rares
- Remembering to use your flasks all the time
- Not a lot of room for extra gem links
- Can't equip most gear until level 68
Pantheon:
Soul of Solaris is the best because of the reduced extra damage from crits, reduced elemental damage, and reduced area damage. If you don't have stun immunity of some kind yet, go with Brine King.
For minor, pick based on the situation. But, I'm partial to Tukohama and Ralakesh.
Bandits: Kill All
Skill Tree
Early - http://bit.ly/2KSeNLo
Mid - http://bit.ly/2XMVpEK
Late - http://bit.ly/33nQKue
Alternative Skill Tree for Tectonic Slam/Consecrated Path - http://bit.ly/33egbhS
Pob Link - https://pastebin.com/9LCnHdLE
[PoE 3.9] Good clearspeed Budget and SSF friendly Bladestorm Berserker in-depth guide. Uber Elder on 5l.
With This Builds current aura setup (Precision, flesh and stone, dread banner and blood and sand) we do have over 200 mana left which is more than enough to keep jumping and attacking for a while. However, if you squeeze down some more mana you will indeed need blood magic on leap slam.
Pros:
+ Good clearspeed
+ Bugdedfriendly
+ Very good bossing
+ Clears legion encounters nicely
+ Is capable of all content on a 5l and decent gear
+ Has HUGE potential for investment into the late game
Cons:
- Not able to run Phys reflect at all
- Has to go quite a melee
- Needs a short ramp-up time due to rage which can suck on some bosses
- The build is much better if you commit to actually using your whole skillbar.
Bandits: Alira or kill all
SKill Tree - http://poeurl.com/cBd9
POB Link - https://pastebin.com/4w0Akrpw
[PoE 3.9] Burning Arrow Chieftain League Start FOR TUKOHAMA
This Build currently playing around with our options, but I think a rare bow is the best so far. There may be a better unique bow substitute. Likely not Xoph's since the base damage is poor. The Signal Fire looks like BiS. If you can manage to get a double corrupted version with added Fire and extra Fire, you'll hit even harder.
Pros:
+ Buffed burning DPS with new Burning Arrow changes
+ Medium clearspeed
+ Budget gear is viable
+ You get to say "FOR TUKOHAMA" sometimes
Cons:
- No Ele Reflect maps
- Can feel slow if you're used to cyclone builds
- Firing Burning Arrow at Templar will not make him any hotter
BANDITS: Kill all.
ASCENDANCY: 3rd and 4th ascendancy order is preferential
Bamako > Tasalio > Tukohama > Hinekora
POB Link - https://pastebin.com/BxfN3MZY
[PoE 3.9] Very good damage Endurance Charge Juggernaut Build
For physical mitigation, we have capped 90% at all times with charges up which is further reduced with the 5% from the Unbreakable Juggernaut ascendancy and another 24% from Fortify with our main link. This gives us 93% physical mitigation meaning we only take 7% of physical damage. Meaning that Blood Rage's physical degen is nothing but a tickle.
For elemental mitigation, we use Purity of Fire, Ice, and Lightning with an enlighten gem for additional resists/max resists. This can be further improved with level 21 gems if you have a +2 to the level of socketed aura gems helmet. The threshold to get an extra 1% max res for a purity gem is at level 23. This gives us 82% fire max res, 81% ice and lightning max res. This is also reduced by 5% from Unbreakable and 24% by Fortify, but it is even further reduced by Reduced Elemental Damage Taken from Unrelenting and the 2 Nebuloch's. With 10 endurance charges, this gives us 28% additional reduced elemental damage, giving us a total of 57% reduced elemental damage applied after resists. This gives us 92% effective fire resistance (94% with a Dying Sun Flask up!) and 92% effective ice and lightning resistances (can be up to 94% with your lowest resist with a Wise Oak Flask Up). This can be even further reduced if you use Vaal Impurities of fire/ice/lightning. With these skills up the effective resists are 97%/97%/97% if you also have your flasks up. With all these resists, it makes the degen from 2 Nebuloch's of 400 damage per second per endurance charge very minimal.
Pros:
+ Very good damage
+ Extremely tanky
+ Customizable/Adjustable based on your preferences
+ Very cheap Poe Currency to get started and even endgame gear is not that expensive
+ Smooth to play, no hassle
+ All your charges look like Elder tentacles
Cons:
- You are somewhat vulnerable before you get your endurance charges up
- Can't calculate damage in Shapers-per-second like some builds
- Total life pool is kind of low due to using mostly uniques
- Difficult to cap resists before endurance charges without very good rares
- Remembering to use your flasks all the time
- Not a lot of room for extra gem links
- Can't equip most gear until level 68
Pantheon:
Soul of Solaris is the best because of the reduced extra damage from crits, reduced elemental damage, and reduced area damage. If you don't have stun immunity of some kind yet, go with Brine King.
For minor, pick based on the situation. But, I'm partial to Tukohama and Ralakesh.
Bandits: Kill All
Skill Tree
Early - http://bit.ly/2KSeNLo
Mid - http://bit.ly/2XMVpEK
Late - http://bit.ly/33nQKue
Alternative Skill Tree for Tectonic Slam/Consecrated Path - http://bit.ly/33egbhS
Pob Link - https://pastebin.com/9LCnHdLE
Well, this is the most helpful builds I have ever seen, and once you finish this post, you will know which build suits you the most, and in order to finish those builds, you have to have enough PoE equipment, that is PoE Currency, and right now, you can buy your PoE Currency for your build at: https://eznpc.com/poe-currency
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