As someone whose comfort zone is playing Bow Rangers, mainly Pathfinders as of this league, Eznpc Editor finds TS comfortable even with five arrows, but it gets better the more you add. Secondary project. Enchantment also is super important. Works well on both Pierce (especially with additional projectiles and enchant) and Chain, but Mirage Archer feels average even with some other shells. It also doubles as a decent single target skill. Barrage is much better, though. Split Arrow is not bad. Works on both Pierce and Chain (lots of it). It does not need GMP to function well, which means you have another link to work with, but has no secondary effect. Ice Shot works very well with Mirage Archer and Chain. Chains + Huge cones are just amazing. It does not need GMP if you have additional arrows/Dying Sun, but it is good enough with GMP for low/mid maps. Lightning Arrow works wonderfully with Mirage Archer and Pierce or Chain. Comparable to TS and IS on higher budgets (IS can be faster IIRC). Mirage Archer can target the ground around an enemy for AoE overlapping so that it can help with a single target. Tldr IMO LA on a low budget, TS/LA/IS on a higher budget, IS potentially faster.
Shrapnel Shot
- Gein some Flat Lightning Damage
- Cone Now. Scales with Prof Speed Vs. AoE
- Now Fires two additional arrows
Blast Rain
- Deal 36% Damage down from 48%
- Additional Proj Increases Blasts
- Now has 5 Blasts up from 4
- Actually日buff after you gain one additional projectile
Ice Shot
- Does 174% Damage up from 147%
- Does Big ch1l1s now Pog
Lightning Arrow
- Does 134% Damage up from 119%
- Does B1g Shocks
Rain of Arrows
- Does 60% damage up from 50%
Scourge Arrow
- does 35% of Damage down from 49%
- Has some flat chaos
Tornado Shot
- Secondary projectiles now fade over time, similar to freezing pulse.
- Burning Arrow (Buffed)
- Caustic Arrow (Buffed)
- Elemental Hit (Nerfed)
- Toxic Rain (Buffed at 1ow levels)
Point blank
- Nerfed from 50% more to 30% more
Crafting
- You can no longer. craft a11ment + Increased Damage with and element
- Crafted penetration has been reduced to 9-10% from 14-16%
- MultImod 1s now limited to 2 nods from 3-4
- Physical Damage as added elemental mods have been 12-15% on amulets
from 16-20%
- The Shaper double damage attack speed mod has been reduced to 4-6%
chance to deal double damage from 20x%
- Bows can non only roll the one-handed version of added cold Damage
per dexterity.
- The highest tier elemental penetration on amulets can no longer rol1
- HyrrI's Ire Nerfed
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