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Animal Crossing New Horizons island layout design ideas sharing

In Animal Crossing New Horizons, players can arrange their own islands, but if you want to build a beautiful island, you need to design the layout of each scene on the island. What skills do you have in island layout design? "Sharing the ideas of Animal Crossing New Horizons island layout design, We hope to help everyone.

Make good use of poor vision
Animal Crossing New Horizons has three perspectives: horizontal, inclined, and bird's eye view. Pay attention to the feeling of viewing these three perspectives at various positions on the island at any time, which can make you think of more design ideas. In some scenes, only certain viewing angles are particularly suitable for viewing, and in some scenes, special effects can be produced due to visual angles. For example, the illusion of vision produced by some friends can make the lighthouse and the car look distant.



With the concept of perspective, we can use various photography composition techniques to layout the scene. For example, adding foreground and background to the must-pass channel increases visual depth. In the picture above, the foreground is a cute mushroom lamp, a pile of books, a picnic mat, and a stool, which brings a relaxed atmosphere and also attracts players to go. As you can imagine, we can use different prospects to create different atmospheres.

Add a sense of life to the scene

Many scenes look beautiful, not only because of the reasonable location and color matching but also because the content of the scene makes us feel that there are people living there and using the items in the scene.

For example, tables and chairs are neatly arranged, and they look very beautiful. If a coffee cup is placed on the table, it looks more vivid. For another example, it is reasonable to put a hand-washing table in the restaurant. If you add a stack of dishes next to the hand-washing table, you will feel more in business.

To increase the sense of life with the above method, what you need is something that is logically unsustainable for a long time. These things are suggesting to the audience: just now, or just later, there is someone here.

In Dongsenli, the easiest thing to achieve this effect is food. We have picnic baskets, bamboo bento boxes, coconut water, milk, fruit baskets, and more. Other things with similar effects include candles, incense sets, cutting boards, watercolor utensil combinations, and so on.

In addition, you can deliberately add clues to make people curious about what happened before, such as the notices and bloodstains in the above snapping turtle pictures.

Maintain practicality

The color of the sofa on the left side of the picture above can be said to be very dazzling with the natural green, but it seems a little strange when it is thin.

This same thing also happens to various items that everyone likes, such as antique console tables, rotating coffee cups, ice cream lamps, etc., looking exquisite and cute alone, but they are all strange and even out of place.

It feels strange to put things alone, because things are for human use, and few things can function alone. Of course, you can still sit on the sofa in the woods, but why do people sit there?

So, when we put a variety of things that can be used when people sit next to the sofa, such as table lamps, low tables, books, the sofa looks no longer obtrusive. What you face is no longer just a strange sofa in the woods, but a resting corner in the woods.

Conversely, if you can see the function of the scene you arranged at a glance, the scene will not be difficult to see. Because many of our aesthetic judgments on artificial items are still based on practicality.

Interpret items with scenes

The scene will change the function of things. If the phone and the metronome change positions in the picture, the audience may understand the phone as Items in use by the store, rather than goods.

The practicality of the scene depends on the fact that everything in the scene can function. However, what a thing is used for will also depend on the scene in which it appears.

If the two-seater sofa appears in the living room, it is a normal sofa; if it appears on the side of the road, it is garbage waiting for the cleaning team to collect; if it appears alone in the woods, it may be the beginning of the ghost story.

A rotary phone appears at the counter, it is a phone in use, it appears on a shelf with an outdoor unit and a metronome, it is a commodity. Why a thing is used depends on the scene you have arranged for it and how it will be interpreted.

In Dongsenli, the best DIY objects, many of which are easy to think of its related functions, such as log benches and wooden stools, can also be used as chairs, tables, and shelves, depending on what scene they are placed in.

To make people interpret the function of things properly, it is necessary to arrange the environment of things properly. As mentioned earlier, the sofa in the woods is very strange, but if you add a low table, teacups, and books, it will no longer violate the law.

It's strange to put a pillow on the grass, but if you put a large towel under my pillow with my design and a drink or basket next to it, it looks like a picnic corner.

Note that things will produce different effects in different scenes, which can make you more easily associate the scene environment you want to shape.

Don't stick to your eyes and discover alternative usages

The scene will change the definition of Animal Crossing New Horizons Items, which allows players to use Items in an alternative way. For example, the beer box in the picture is actually a record box. Dongsen arranges my design area on the record box so that players can draw their favorite patterns. However, according to the size and color of the record box, it is just right to draw a beer box.

The difficulty here lies in the player's imagination. If we only understand the record box as a record box from beginning to end, it is unlikely to think that it can be drawn like a beer box.

Of course, if it is not a good idea that drives creativity, it is difficult to have this kind of thinking. I hope it can be used to stimulate inspiration to produce more good ideas and put them into practice.

I often see works that use my designs to paint hats into cakes, puddings, and buns. Of course, people will also think that hats can be painted into various similarly shaped Items.

Weeds can be planted on the beach. The flowers planted on the beach will stop growing and maintain the original planting style. If you like a flower just after planting it, you can plant it on the beach. The picture shows the early stage of hyacinth. It is very cute. In addition, the saplings next to each other will not grow up and can be placed on the farm as ordinary crops.

My design can change the pattern of the pillow, which makes the pillow not only the pillow but also a pack of fertilizer in the garden, a pack of hot dogs in the campsite, a pack of snacks on the table, and so on.

Both the resident's houses and the player's houses can be used. If you refer to the work shared by your friends and do the excavation site, you think there should be a tent next to it. You can move to the campsite. If you are still not satisfied, you can create another character and cover his initial tent over there. In the later period of the player's house, the exterior wall, facade, and roof can be transformed to match the outdoor environment. You can use the house to create a truly accessible cafe, breakfast shop, bathhouse, movie theater, etc.

If the floor tiles provided by the island creator are staggered, they will not automatically fill in the gaps. They can be used as distinct stone brick roads and can use the characteristics of the floor tiles to be rounded at right angles.

Tour routes and guidance

When friends come to your island, in what direction would they want to go? After admiring a certain scenic spot, in which direction will it naturally go? Following this idea, you can do a good idea in advance, and adopt a reasonable combination to make the construction more reasonable, and the answers to these questions can be controlled in advance.
For example, the mushroom lamp road between the two houses in the picture above, no matter who passes by, will wonder what is in the distance.
In addition, the above picture shows the interwoven route built according to the terrain, and the left dinosaur fossil tail also makes people want to find out.



Some last thoughts
Some players like to use island creators in a big way, they will eliminate rivers and shovel cliffs. Actually, it is not recommended to do so, because the blank land will make people more uninspired. Before you have a preliminary idea, it is best not to completely eliminate the original landform features. These landform features usually merge with the surrounding environment and can be used to stimulate ideas.

Just like using my design to paint, things often have to be put out before they know whether the effect is good or not. The island layout is also a matter of failure if hesitated.

If you are not sure what should be arranged in a certain place, it is better to go back to the accommodation, open the storage space, and fill up with the things that intuitively feel like it will not be wrong there. Then go to the actual release. It is convenient to select Items from the storage space because you can preview the appearance of Items.

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