Poe Timeless Jewels are a collection of unique gems that can change the passive tree nodes. Each Timeless Jewel changes easy nodes within its span based upon its seed. The number on the mod is the seed that establishes what the small, as well as remarkable passives, will certainly transform right into, while the name figures out which passive a Keystone in the span will certainly change in to. Using a Poe Currency Divine Orb will certainly reroll the seed and name.
Legion Spawn
Logic:
- The rarity of Mobs increases when further from Monolith
- Occasionally spawns Boss at corners
- Always tries to spawn on two ends of Roads / Tunnels
Strategy:
- Clear area around Monolith (optional)
- Once clicked Monolith, run away from it
- Tag boss if any, or chests and mobs with icons
- Rush to another corner depending on the remaining time
Timeless Conflict
Logic
- Put 2 or more Emblems on Map Device
- The more Emblems you put, the higher the map level
- Complete 4 Emblem fight to unlock 5-slot Device
- Stand in the middle circle to start spawn/resurrect mobs
- Circle resurrects 2 bosses each time
- Green marks on the minimap for bosses
Strategy:
- Locate all boss spawn locations before the fight
- Start the fight by standing in the circle
1. Clear mobs and bosses in the first half of the area
2. Stand in the circle to resurrect mobs
3. The complete second half of area
4. Stand in the circle to resurrect mobs
5. Repeat 1-4 as fast as possible
Legion Jewels
Logic:
- Nodes within the circle of jewel will receive certain modification:
1. Completely Changed to random mods
2. Adding an extra random mod to the original
3. Original mod Removed, granting no effect (Eternal Empire only)
- Random mods are rolled from a pool of mods
- Each faction has a different pool of mods
- Using divine orb can roll both the number and the name
- Templar jewel has 2 extra lines with effects scaling with devotion
About Devotion
- Arbitrary stats, templar only
- Jewel itself grants 2 random effects per 10 devotion
- Random Notables will be changed to grant random effect when you have 150 devotion
Keystones
Faction: Karui
Name On Jewel: Kaom
Replaced Keystone: Strength of Blood
- Recovery from Life Leech is not applied
- 1 % less Damage taken for every 2% Recovery per second from Life Leech
Faction: Karui
Name On Jewel: Rakiata
Replaced Keystone: Tempered by War
- 50% of Cold and Lightning Damage taken as Fire Damage
- 50% less Cold Resistance
- 50% less Lightning Resistance
Faction: Karui
Name On Jewel: Kiloava
Replaced Keystone: Glancing Blows
- Chance to Block Attack Damage is doubled
- Chance to Block Spell Damage is doubled
- You take 50% of Damage from Blocked Hits
Faction: Eternal
Name On Jewel: Cadiro
Replaced Keystone: Supreme Decadence
- Life Recovery from Flasks also applies to Energy Shield
- 30% less Life Recovery from Flasks
Faction: Eternal
Name On Jewel: Victorio
Replaced Keystone: Supreme Grandstanding
- Nearby Allies and Enemies Share Charges with you
- Enemies Hitting you have 10% chance to gain an Endurance,
- Frenzy or Power Charge
Faction: Eternal
Name On Jewel: Chitus
Replaced Keystone: Supreme Ego
- You can only have one Aura on you from your Skills
- Your Aura Skills do not affect Allies
- 50% more Effect of Auras from your Skills on you
- 50% more Mana Reserved
Faction: Vaal
Name On Jewel: xibaqua
Replaced Keystone: Divine Flesh
- AlI Damage taken bypasses Energy Shield
- 50% of Elemental Damage taken as Chaos Damage
- + 10% to maximum Chaos Resistance
Faction: Vaa
Name On Jewel: Zerphi
Replaced Keystone: Eternal Youth
- 50% less Life Regeneration Rate
- 50% less maximum Total Recovery per Second from Life Leech
- Energy Shield Recharge instead applies to Life
Faction: Vaa
Name On Jewel: Doryani
Replaced Keystone: Corrupted Sou
- 50% of Non-Chaos Damage taken bypasses Energy Shield
- Gain 20% of Maximum Life as Extra Maximum Energy Shield
Faction: Templar
Name On Jewel: Venarius
Replaced Keystone: The Agnostic
- Maximum Energy Shield is 0
- While not on Full Life, Sacrifice 20% of Mana per Second to
- Recover that much Life
Faction: Templar
Name On Jewel: Dominus
Replaced Keystone: Inner Conviction
- 3% more Spell Damage per Power Charge
- Gain Power Charges instead of Frenzy Charges
Faction: Templar
Name On Jewel: Avarius
Replaced Keystone: Power of Purpose
- 80% of Maximum Mana is Converted to twice that much Armour
Faction: Maraketh
Name On Jewel: Deshret
Replaced Keystone: Wind Dancer
- 20% less Damage taken if you haven't been Hit Recently
- 40% less Evasion Rating if you haven't been Hit Recently
- 20% more Evasion Rating if you ve been Hit Recently
Faction: Mara keth
Name On Jewel: Asa neth
Replaced Keystone: Dance with Death
- Can't use Helmets
- Your Critical Strike Chance is Lucky
- Your Damage with Critical Strikes is Lucky
- Enemies' Damage with Critical Strikes against you is Lucky
Faction:Maraketh
Name On Jewel: Nasima
- Replaced Keystone: Second Sight
- You are Blind
- Blind does not affect your Light Radius
- 25% more Melee Critical Strike Chance while Blinded
Legion Spawn
Logic:
- The rarity of Mobs increases when further from Monolith
- Occasionally spawns Boss at corners
- Always tries to spawn on two ends of Roads / Tunnels
Strategy:
- Clear area around Monolith (optional)
- Once clicked Monolith, run away from it
- Tag boss if any, or chests and mobs with icons
- Rush to another corner depending on the remaining time
Timeless Conflict
Logic
- Put 2 or more Emblems on Map Device
- The more Emblems you put, the higher the map level
- Complete 4 Emblem fight to unlock 5-slot Device
- Stand in the middle circle to start spawn/resurrect mobs
- Circle resurrects 2 bosses each time
- Green marks on the minimap for bosses
Strategy:
- Locate all boss spawn locations before the fight
- Start the fight by standing in the circle
1. Clear mobs and bosses in the first half of the area
2. Stand in the circle to resurrect mobs
3. The complete second half of area
4. Stand in the circle to resurrect mobs
5. Repeat 1-4 as fast as possible
Legion Jewels
Logic:
- Nodes within the circle of jewel will receive certain modification:
1. Completely Changed to random mods
2. Adding an extra random mod to the original
3. Original mod Removed, granting no effect (Eternal Empire only)
- Random mods are rolled from a pool of mods
- Each faction has a different pool of mods
- Using divine orb can roll both the number and the name
- Templar jewel has 2 extra lines with effects scaling with devotion
About Devotion
- Arbitrary stats, templar only
- Jewel itself grants 2 random effects per 10 devotion
- Random Notables will be changed to grant random effect when you have 150 devotion
Keystones
Faction: Karui
Name On Jewel: Kaom
Replaced Keystone: Strength of Blood
- Recovery from Life Leech is not applied
- 1 % less Damage taken for every 2% Recovery per second from Life Leech
Faction: Karui
Name On Jewel: Rakiata
Replaced Keystone: Tempered by War
- 50% of Cold and Lightning Damage taken as Fire Damage
- 50% less Cold Resistance
- 50% less Lightning Resistance
Faction: Karui
Name On Jewel: Kiloava
Replaced Keystone: Glancing Blows
- Chance to Block Attack Damage is doubled
- Chance to Block Spell Damage is doubled
- You take 50% of Damage from Blocked Hits
Faction: Eternal
Name On Jewel: Cadiro
Replaced Keystone: Supreme Decadence
- Life Recovery from Flasks also applies to Energy Shield
- 30% less Life Recovery from Flasks
Faction: Eternal
Name On Jewel: Victorio
Replaced Keystone: Supreme Grandstanding
- Nearby Allies and Enemies Share Charges with you
- Enemies Hitting you have 10% chance to gain an Endurance,
- Frenzy or Power Charge
Faction: Eternal
Name On Jewel: Chitus
Replaced Keystone: Supreme Ego
- You can only have one Aura on you from your Skills
- Your Aura Skills do not affect Allies
- 50% more Effect of Auras from your Skills on you
- 50% more Mana Reserved
Faction: Vaal
Name On Jewel: xibaqua
Replaced Keystone: Divine Flesh
- AlI Damage taken bypasses Energy Shield
- 50% of Elemental Damage taken as Chaos Damage
- + 10% to maximum Chaos Resistance
Faction: Vaa
Name On Jewel: Zerphi
Replaced Keystone: Eternal Youth
- 50% less Life Regeneration Rate
- 50% less maximum Total Recovery per Second from Life Leech
- Energy Shield Recharge instead applies to Life
Faction: Vaa
Name On Jewel: Doryani
Replaced Keystone: Corrupted Sou
- 50% of Non-Chaos Damage taken bypasses Energy Shield
- Gain 20% of Maximum Life as Extra Maximum Energy Shield
Faction: Templar
Name On Jewel: Venarius
Replaced Keystone: The Agnostic
- Maximum Energy Shield is 0
- While not on Full Life, Sacrifice 20% of Mana per Second to
- Recover that much Life
Faction: Templar
Name On Jewel: Dominus
Replaced Keystone: Inner Conviction
- 3% more Spell Damage per Power Charge
- Gain Power Charges instead of Frenzy Charges
Faction: Templar
Name On Jewel: Avarius
Replaced Keystone: Power of Purpose
- 80% of Maximum Mana is Converted to twice that much Armour
Faction: Maraketh
Name On Jewel: Deshret
Replaced Keystone: Wind Dancer
- 20% less Damage taken if you haven't been Hit Recently
- 40% less Evasion Rating if you haven't been Hit Recently
- 20% more Evasion Rating if you ve been Hit Recently
Faction: Mara keth
Name On Jewel: Asa neth
Replaced Keystone: Dance with Death
- Can't use Helmets
- Your Critical Strike Chance is Lucky
- Your Damage with Critical Strikes is Lucky
- Enemies' Damage with Critical Strikes against you is Lucky
Faction:Maraketh
Name On Jewel: Nasima
- Replaced Keystone: Second Sight
- You are Blind
- Blind does not affect your Light Radius
- 25% more Melee Critical Strike Chance while Blinded
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