Earlier this week, the Path of Exile announced the harvest. In this alliance, you will assist Oshabi to explore the mysterious power of the Holy Grove. In short, you will plant seeds, encourage them to grow, harvest monsters among them, and use their Lifeforce as a powerful crafting resource.
In Harvest, each seed has a different attribute, which indicates the monster generated from it and the specific crafting resources that the monster can create. Once the crop is fully grown, you can harvest it and monsters will appear. If you can kill these monsters, their vitality can be used for crafting crafts and help plant higher seed layers.
The Holy Forest gives you complete power. You can choose the seeds to be sown at any time, how many monsters you want to challenge, and which production options you want to use. The elaborate crafting option can bring benefits to characters of all levels and release the power that was previously unavailable on the Path of exile.
We are excited to introduce the league at a different pace from the previous league, and can’t wait to see how players can build their characters around these new crafting options.
How many new crafting options have been introduced by Harvest?
There are more than 45 handicraft categories that can produce more than 250 different handicraft effects.
How do I know which crafting options I will get?
Each seed describes the category of crafting advantages it offers, so you can prioritize planting seeds that are relevant to the crafting option you are interested in. When you kill monsters from these seeds, their vitality can be used to crafting the results in that category... The specific results you receive will be displayed on the manual screen. In this battle, the more vitality the collector has, the more options you can use in the received set.
For example, if you plant eight seeds, when they get "Show a random physical modifier crafting effect when harvesting", kill these monsters and collect their vitality-you will get different choices, the result is similar to "use New random modifier to repair rare items, including "Physical Modifier", "Enhance Magic or Rare Item with New Physical Modifier", "Remove Physical Modifier from Project" or "Randomize Physical Modifier on Project" The value of the random attribute of ". Depending on the random determination of each seed, you may have multiple uses. Although you usually don’t have enough Lifeforce to use them all, there will be a total of 8 results, including multiple uses. But I hope you can afford it and really can afford it.
Can harvesting technology benefit low-level players?
Yes. Taking care of the garden from the earliest stages of the game can provide powerful benefits for leveling and final characters. We hope that your crafting products are powerful and provide a huge impetus for the acquisition of storyline content.
For example, Exalted Orb is a powerful Poe currency item that is usually only available in the final game. Some Harvest handicrafts can allow you to effectively upgrade items with the specific mods-for example, lifting physical modifiers on Poe items.
Generally, the sublime sphere is very rare due to its powerful function, traceability, and use on any item. If we give up too much at the beginning of the game, they will lose a lot of value. However, we can provide a lot of "physical rewards" at the beginning of the game through Harvest, because they can only be used for lower-level items and have no effect on Endgame items. At the last moment, "physical rewards" became scarce again because as they affected more items, their value increased exponentially.
The harvester can effectively enable you to upgrade your equipment while leveling (and dozens of other similar powerful effects), which is unprecedented in the path of exile.
Will monsters in the garden also drop items?
Yes! The main reward for looking after the garden is the powerful manual crafting option, but you will also get regular items and potentially some unique harvest-specific items. The drop rate of monsters in the garden is higher than that of regular monsters in the main game (because they belong to the league).
What is the motivation for killing more monsters?
The more monsters you kill, the more seed drops you get, and you can collect more vitality during the crafting process. Any remaining Lifeforce can be stored and used to produce higher-level factories. Killed monsters will also be given experience points and dropped items as usual, and larger battles will result in greater bonuses for dropped Poe items.
We are still trying to create a system, which means that the more monsters you kill at a time, the higher the item drop and vitality relative to the size of Harvest. This will appear as a list of statistics below the "harvesting" button of the "collector"-similar to the list of statistics next to Metamorph's "power bar".
You're a legend. This is a great content, man. Anyhow, you've mentioned powerful PoE Currency and Exalted Orbs, I suggest you may check this link https://www.playerauctions.com/path-of-exile-items/ Happy gaming!Cheers.
ReplyDeleteReally helpful for those players who are fond of Path of Exile Harvest, and as you can see, once you know how to kill HEART OF THE GROVE, you will grant massive PoE Currency. And that means you even do not have to buy PoE currency in this league, and you can take these PoE Currency items to the next league.
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