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Path of Exile improvement suggestions

If you are tired of Diablo3, then welcome to Path of Exile. Do you think there are many builds in D3? Do you think D3 equipment will change the gameplay? Forget your previous thoughts before you do the POE-a game that does not bind skills to character classes. But there is a skill and support system that can be combined in unprecedented numbers. Do you want to hit the enemy with lightning? Ok. Can there be three? Were able! So they will appear when they are hurt? Yes, easy! Each League, new skill Orbs will be added, the old ones will be recycled, passive skill trees will be changed, and so on. The war-shattered world is continually changing and continually evolving.

This is a project with a unique style, and you can make many choices in it. A large number of ability options, development paths and objects, and ways to spend time. The game has several main disadvantages:

1: Balance. It's not that he has a problem. There is no balance at all.

2: Optimization. It can be said that balance is the same as optimization. The entire game fits into a 13 GB bin file, causing apparent problems with the game.

3: The function of Poe Currency trading. The game's economy directly depends on the player, there is no auction, and the player independently controls the price. It depends on the relevance of the current transaction object and whether it is useful if the object is added recently (not counting any infrequent items, such as rewarding individual achievements. Its value is not affected by its attributes, but only by the fact that this is a special reward). This method is a crucial aspect of participant interaction, but this trading method also has a vast disadvantage-monopoly. Some items' price may only increase because most of these items are stored in the hands of a specific player or group of players who currently own the entire inventory of such items, so any price can be set because the buyer has no choice. I can only discard the item. Therefore, it is not uncommon for an item that is not the strongest but most useful to be overvalued because other participants will sell the item at a price set by the previous monopoly. To make matters worse, trading is fundamental in this game. Since unique items drop randomly, you cannot kill a clock to kill an item, and you cannot choose to grind an item's location permanently. Therefore, you have to trade and sometimes confusion

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