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Why Path of Exile does not have Items Auctions House

RPG transactions between players are not as important as in PoE. Almost every character construction requires certain items to function as effectively as possible in the endgame. Since the probability of finding all necessary items yourself is extremely low, almost all players use trading options.

In PoE, you can find many different spheres, which are used as important crafting materials and as POE Currency in player transactions. In the special compartment of your chest, you can provide goods and price them, and external websites such as POEApp will list the goods and provide detailed search options to find the ideal equipment.

Since you have to write to the seller player manually, he is an AFK, is busy with the game, or is unavailable. Besides, because the database on the transaction page is updated quickly, rather than in real time, the items are usually sold out. Finally, some scammers try to use various techniques to finalize items with fair competitors when trading.

Since we love to trade and believe it is essential to the Path of Exile formula, why is there so much debate around the trade in this game? Most situations depend on whether the trade should be easy. On paper, easy trading sounds great, but there are some important considerations!


Easy trading reduces the number of times characters improve their items.

People engaged in trade perform fewer item upgrades to achieve the final construction. They can get there in fewer steps because they can easily purchase items close to their needs. In short, their character development is not so much about getting items from monsters as about trading. We believe that it will be more interesting to gradually upgrade the role over time and take longer to adapt to the role. Knowing that monsters will drop things to improve your character is a huge motivation to play another level!


Easy transaction means a lower packet loss rate.

Compare two hypothetical games. In the first game, the transaction was complicated. Most items that a character cannot use will not be traded to others. In the second round, the transaction was straightforward. Many items that you cannot use have been traded to others in exchange for items that you can use. In the second round, the acquisition rate of useful items was much higher due to trade. If you want immediate gratification, this sounds great. Still, in reality, it means that the second game either has a lower packet loss rate compared to the first, or it eventually becomes easier to achieve the goal without being so big Challenges.


Easy transactions can make a difference. 

When you think that the transaction level varies from player to player, the above two aspects are worse. Most players who play Path of Exile never trade. Most of the players that make trades only complete a few trades in a league. The subset of participants who regularly transact closely overlaps with our core Reddit and forum communities. If you are reading this article, you are among the top 10% of advanced system participation players. The difference in transaction size between non-traders/low-traders and heavy-duty traders (and the resulting items and progress) is huge. Although ordinary players will be lucky to accumulate a handful of idol balls in a league, traders may reach hundreds simultaneously.

The significant differences in character abilities and player progress due to transactions have created a situation where "Path of Exile" is challenging for some players, but very easy for others. Some people have never had the opportunity to see certain content of the world atlas, while others can quickly defeat it and find new challenges. For the time being, we are okay with the current situation, but if the transaction becomes easier, it will be worse.


Easy trade makes greater automation.

Another topic is automation. While we are working hard to eliminate bots and abuses, it will be difficult to eliminate the few trade bots' damages to access the fast trading system. If they have the ability to search for and purchase items without having to talk to other players, there will be some very large-scale economic consequences, which is not good for regular players.

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