Within this Post, We are going to list Most Well-liked Builds in Abyss challenge leagues for Path of Exile 3.3. This short article consists of Witch, Templar, Shadow, Duelist, Ranger, Marauder Popular Builds. You are able to see these build's Pros, Cons, and Instance Video assist you to select which build.
[Poe 3.3 Witch Build] Burning Spectres - Torch the Atlas - AHC Shaper, Elder, Uber Atziri - 10k+ EHP, 70/70 block
Specter primarily based summoners plow through nasty maps and bosses with minimal investment. Defense is simple to scale, and offense scales with all the level of your specters, the number of links you can supply them, and to a lesser extent your gear. Equip a Stone of Lazhwar and an Advancing Fortress, and watch your block and spell block max out when employing Bone Providing. Something nonetheless hits you? 10k EHP soaks up all but the most devastating one-shot mechanics. Want a cheap 6-link? A Tabula Rasa can take you each of the strategies to Shaper.
This build focuses on two varieties of specters that advantage from all of the identical help gems:
Tukohama's Vanguards cast a tanky Scorching Ray totem that deals huge harm in the event the burning gets to stack up. The Totems also lower the fire resist of their targets by -1% per burn application, down to -24%. This stacks with the -50% fire resist from Elemental Equilibrium.
Even though the resistance penalty in the Tukohama's Vanguards' totems won't exceed -24%, irrespective of the number of totems, each person totem will contribute a separate damage more than time program. So the more totems, the extra damage.
Wicker Guys are giant bears that use Righteous Fire to deal AoE harm to everything about them. Their RF auras usually do not stack, however they deliver good AoE coverage for clear speed. They're nice for clearing out the trash mobs so the Vanguards can focus on the tanky stuff. They were balanced in 3.1, but are still relevant in this setup.
Additionally, we use Animate Guardian wielding 2 x Dyadus Axes, which will make enemies take 200% much more burning damage when chilled. Dyadus also has the impact of chilling enemies for 1 second or 2.five seconds with all the Icetomb chest piece.
Pros:
+ Cheap. Wants only Bones of Ullr, Skullhead, Advancing Fortress, and Stone of Lazhwar
+ Nice league starter
+ Extremely HC viable
+ Uncomplicated going around the FPS
+ 10k+ Helpful HP with MoM
+ Excels at doing tough high-level content material like Guardians, Shaper, and Uber Atziri
+ Can do any map mod
+ Reflect immune
+ Spectres are close to immortal on account of their HP and boosted life regeneration
+ Max block and spell block, with 600+ life gained on block
+ Can farm Uber lab with ease. But stay clear of your chopping block traps. The bleed is bugged and kills minions
+ No Zombies to be concerned about
+ Desecrate + Bone offering in a Cast when damage Taken setup for added comfort
Cons:
- The animated guardian can die if you play sloppy or neglect to give it the acceptable defenses. It will price you about 7c to build a brand new a single.
- Chayula's Domain is actually a bit hard on account of specter mobility and pathfinding. But the actual boss can be a joke.
[Poe 3.3 Templar Build] ELE CLAW INQUISITOR - Farm Shaper on 3Link! + RedElder, UberAtziri - extremely Budget friendly!
This build is made to completely curve out pretty much from the very first level to the absolute endgame. Its created to become an all-around feelgood-build. I picked up lots of concepts from common other builds on other classes and incorporated them into the very powerful foundation with the Inquisitor Class. This build has almost no limitations. By way of example, it might kill "The Shaper" on a 3L setup and use a white level 0 claw.
Brand NEW Links for the default Molten Strike Setup. Lately, This Build happens to be reevaluating Ancestral Call for single target DPS. When folks initial tested the setup This Build was rather unhappy with all the benefits undiscarded the concept for applying AC for Boss Killing.
This Build gave it one more shot lately, trigger a lot of people seemed very unhappy together with the 3B3R Setup and I discovered that with the right volume of Player Ability, AC is rather successful and with fantastic execution and may in theory even surpass Elemental Concentrate or Added Lightning with very good gear.
Pros:
+ 33.1 MILLION BULLSHIT DPS and 12 Million actual-dps (in my actual gear)
+ higher map-clearing-speed
+ powerful defenses that make the build hardcore-viable
+ inexpensive and smooth to start a new League
+ insane scaling with high-end-gear
+ no League-specific or Legacy-Items necessary
+ Quickly Uber-Lab farmer
Cons:
- interactions require careful(!) reading from the guide
- killing the hardest content material requires about 5ex investment
- else-reflect maps have to have to become rerolled (when not using anti-reflect gear/Pantheons)
Instance Build link: http://www.pathofexile.com/forum/view-thread/1971701
[Poe 3.3 Shadow Build] MoM Essence Drain & Contagion Trickster - HC/SC/Uber Izaro/Uber Atziri/Shaper
This build is designed for general map clearing & to be an excellent league-starter build. However, in case you are looking to kill end-game bosses this build CAN do them, but will call for investment and even at that point there are a lot of other builds that would work better than this. It is possible to always switch around as the guide will go in-to from a 1H/Shield approach to a +2/+3 Chaos Gem LvL staff which makes it able to farm bosses easier, but as mentioned; Other POE 3.3 builds will be stronger for that purpose.
The base items of this build really doesn't matter as we don't care about the base defensive stats such as armour(str), evasion(dex) or energy shield(int). So instead the base items will follow the stat priority listed within this guide.
However, the attribute requirement on the items will base how hard it is to chrome (color) that will be the only thing we'll think about when planing our gearing.
So, should you require 4 blue sockets in an item the recommendation is to get an item that has Energy Shield (int) base or a hybrid base which involves Energy Shield (int)?
Example Build hyperlink: http://www.pathofexile.com/forum/view-thread/1625254
[Poe 3.3 Duelist Build] For Slayer - Ngamahu Cyclone Build (Uber Lab Runner, End Game Viable)
I like the concept with all the Atziri gloves but you have to have to unspec resolute technique for them to work and get some crit chance. There is also the elemental overload keystone in the witch area that would be very nice in the event you use these gloves.
Abyssal Jewels (Patch 3.3)
- Flat life
- Flat physical damage
- % penetration if you have not kill lately
- Flat fire damage
- % increased damage against abyssal monsters
Pros
- Endless Hunger from Slayer tree present leech impact similar to Atziri's Acuity Gloves
- You will be able to clear Uber Lab by level 75
- You are immune to bleed and stun during fights
- You have 20% culling strike, effectively lowering boss health by 20%
- Really fast clearing speed as a result of high AOE radius
- Higher life regen making it quick to handle traps in Uber lab
Cons
- Leveling to level 55 could be a chore but from there onward it is often a breeze
- Elemental reflect can nevertheless be an issue (use ruby flask when you run into elemental reflect and you should be fine)
- Can't do no life no mana leech map
Instance Build hyperlink: http://www.pathofexile.com/forum/view-thread/1819239
[Poe 3.3 Duelist Build] Queenliness Wanderfinder - Shaper Down in Abyss Day 7/8
This Build will nevertheless work greatly together with the current is known 3.3 changes!
Even without any legacy gear!
Also as a consequence of its popularity and nerf to +1 Helmet Enchant, the Build might get more expensive to get it going, keep that in mind.
Go get Searching Eye Abyssal Jewels
With Flat elemental(lightning preferred)
Life of Course (at least 46 for endgame, to get the identical result as 7% increased Life from Viridians)
Also Attack Speed, Crit. Multi are obvious choices!
You can use Tombfist Gloves with a Murderous Eye Abyssal Jewel, to get the 10% mode Damage Multiplier Intimidated on enemies.
Also suggesting Stygian Vise instead of a Leather Belt, which offers a Jewel Socket for Life(of course) and DPS stats.
This Build has the ideal Synergy of Defense, Offense, and Movement Speed,
Utilizing Queen of the Forest as the Core Item.
Pros:
-Fast
-Reliable
-Everything Viable
-Well Balanced if not perfectly in terms of DPS/Def./Speed
-Good League Starter (demands basic knowledge of generating currency rapidly)
-Level 100 Viable
-HC Viable
Cons:
-Weak Single Target until you get the Key Items
-Key Items are expensive (Dying Sun, 6l Queen with the Forest)
-You require Dying sun and 6 Hyperlink as early as Possible
-Expensive towards the Endgame since you want T1 Life on every Item possible (+1 Barrage Enchant)
-Sometimes too quickly
-Chromatic-Hungry ( Use the Jeweler Method for Coloring)
-Not Idiot/ Noob Proof
Example Build hyperlink: http://www.pathofexile.com/forum/view-thread/1764075
[Poe 3.3 Marauder Build] The Warchief - Berserker Ancestral Warchief - over 2m DPS- Uber Farmer - Elder & Shaper Down
We take the Berserker Class for most DMG
Initial we go to War-Bringer because this will be our main heal skill
Then we go to Aspect of Carnage for pure DMG
And together with the last 2 Points from the Uber Lab, we take Rite of Ruin for free 25% attack speed (25% increased Attack Speed in case you haven't Killed Lately)
The best Major Pantheon for us is the Brine King which provides free (almost) Stun Immunity:
You cannot be Frozen if you've been Frozen Not too long ago
You cannot be Stunned if you've been Stunned Lately
The best Minor Pantheon for us is the Gruthkul which provides us up to 5% additional physical dmg reduction
+5% chance to Evade Attacks if you've taken a Savage Hit recently
1% additional Physical Damage Reduction for every Hit you've taken Not too long ago up to a maximum of 5%
Pro:
more than 6k Life
~1000 life/s with an enduring cry and all charges
7~8 endurance charges
73% Phys reduction (hideout) 90% with flasks
hard to die because you stay behind your Totems
can do all map mods (reflect can be a bit meh because your totems will kill themselves on hit)
at LVL 16+ (facebreakers) all content material ezpz
ideal for hard bosses like Ulab/Uatziri/guardians/Shaper
Contra:
clear speed is average
Totem playstyle is not for everyone
Example Build link: http://www.pathofexile.com/forum/view-thread/1694250
[Poe 3.3 Witch Build] Burning Spectres - Torch the Atlas - AHC Shaper, Elder, Uber Atziri - 10k+ EHP, 70/70 block
Specter primarily based summoners plow through nasty maps and bosses with minimal investment. Defense is simple to scale, and offense scales with all the level of your specters, the number of links you can supply them, and to a lesser extent your gear. Equip a Stone of Lazhwar and an Advancing Fortress, and watch your block and spell block max out when employing Bone Providing. Something nonetheless hits you? 10k EHP soaks up all but the most devastating one-shot mechanics. Want a cheap 6-link? A Tabula Rasa can take you each of the strategies to Shaper.
This build focuses on two varieties of specters that advantage from all of the identical help gems:
Tukohama's Vanguards cast a tanky Scorching Ray totem that deals huge harm in the event the burning gets to stack up. The Totems also lower the fire resist of their targets by -1% per burn application, down to -24%. This stacks with the -50% fire resist from Elemental Equilibrium.
Even though the resistance penalty in the Tukohama's Vanguards' totems won't exceed -24%, irrespective of the number of totems, each person totem will contribute a separate damage more than time program. So the more totems, the extra damage.
Wicker Guys are giant bears that use Righteous Fire to deal AoE harm to everything about them. Their RF auras usually do not stack, however they deliver good AoE coverage for clear speed. They're nice for clearing out the trash mobs so the Vanguards can focus on the tanky stuff. They were balanced in 3.1, but are still relevant in this setup.
Additionally, we use Animate Guardian wielding 2 x Dyadus Axes, which will make enemies take 200% much more burning damage when chilled. Dyadus also has the impact of chilling enemies for 1 second or 2.five seconds with all the Icetomb chest piece.
Pros:
+ Cheap. Wants only Bones of Ullr, Skullhead, Advancing Fortress, and Stone of Lazhwar
+ Nice league starter
+ Extremely HC viable
+ Uncomplicated going around the FPS
+ 10k+ Helpful HP with MoM
+ Excels at doing tough high-level content material like Guardians, Shaper, and Uber Atziri
+ Can do any map mod
+ Reflect immune
+ Spectres are close to immortal on account of their HP and boosted life regeneration
+ Max block and spell block, with 600+ life gained on block
+ Can farm Uber lab with ease. But stay clear of your chopping block traps. The bleed is bugged and kills minions
+ No Zombies to be concerned about
+ Desecrate + Bone offering in a Cast when damage Taken setup for added comfort
Cons:
- The animated guardian can die if you play sloppy or neglect to give it the acceptable defenses. It will price you about 7c to build a brand new a single.
- Chayula's Domain is actually a bit hard on account of specter mobility and pathfinding. But the actual boss can be a joke.
Example Build hyperlink: http://www.pathofexile.com/forum/view-thread/1971585
[Poe 3.3 Templar Build] ELE CLAW INQUISITOR - Farm Shaper on 3Link! + RedElder, UberAtziri - extremely Budget friendly!
This build is made to completely curve out pretty much from the very first level to the absolute endgame. Its created to become an all-around feelgood-build. I picked up lots of concepts from common other builds on other classes and incorporated them into the very powerful foundation with the Inquisitor Class. This build has almost no limitations. By way of example, it might kill "The Shaper" on a 3L setup and use a white level 0 claw.
Brand NEW Links for the default Molten Strike Setup. Lately, This Build happens to be reevaluating Ancestral Call for single target DPS. When folks initial tested the setup This Build was rather unhappy with all the benefits undiscarded the concept for applying AC for Boss Killing.
This Build gave it one more shot lately, trigger a lot of people seemed very unhappy together with the 3B3R Setup and I discovered that with the right volume of Player Ability, AC is rather successful and with fantastic execution and may in theory even surpass Elemental Concentrate or Added Lightning with very good gear.
Pros:
+ 33.1 MILLION BULLSHIT DPS and 12 Million actual-dps (in my actual gear)
+ higher map-clearing-speed
+ powerful defenses that make the build hardcore-viable
+ inexpensive and smooth to start a new League
+ insane scaling with high-end-gear
+ no League-specific or Legacy-Items necessary
+ Quickly Uber-Lab farmer
Cons:
- interactions require careful(!) reading from the guide
- killing the hardest content material requires about 5ex investment
- else-reflect maps have to have to become rerolled (when not using anti-reflect gear/Pantheons)
Instance Build link: http://www.pathofexile.com/forum/view-thread/1971701
[Poe 3.3 Shadow Build] MoM Essence Drain & Contagion Trickster - HC/SC/Uber Izaro/Uber Atziri/Shaper
This build is designed for general map clearing & to be an excellent league-starter build. However, in case you are looking to kill end-game bosses this build CAN do them, but will call for investment and even at that point there are a lot of other builds that would work better than this. It is possible to always switch around as the guide will go in-to from a 1H/Shield approach to a +2/+3 Chaos Gem LvL staff which makes it able to farm bosses easier, but as mentioned; Other POE 3.3 builds will be stronger for that purpose.
The base items of this build really doesn't matter as we don't care about the base defensive stats such as armour(str), evasion(dex) or energy shield(int). So instead the base items will follow the stat priority listed within this guide.
However, the attribute requirement on the items will base how hard it is to chrome (color) that will be the only thing we'll think about when planing our gearing.
So, should you require 4 blue sockets in an item the recommendation is to get an item that has Energy Shield (int) base or a hybrid base which involves Energy Shield (int)?
Example Build hyperlink: http://www.pathofexile.com/forum/view-thread/1625254
[Poe 3.3 Duelist Build] For Slayer - Ngamahu Cyclone Build (Uber Lab Runner, End Game Viable)
I like the concept with all the Atziri gloves but you have to have to unspec resolute technique for them to work and get some crit chance. There is also the elemental overload keystone in the witch area that would be very nice in the event you use these gloves.
Abyssal Jewels (Patch 3.3)
- Flat life
- Flat physical damage
- % penetration if you have not kill lately
- Flat fire damage
- % increased damage against abyssal monsters
Pros
- Endless Hunger from Slayer tree present leech impact similar to Atziri's Acuity Gloves
- You will be able to clear Uber Lab by level 75
- You are immune to bleed and stun during fights
- You have 20% culling strike, effectively lowering boss health by 20%
- Really fast clearing speed as a result of high AOE radius
- Higher life regen making it quick to handle traps in Uber lab
Cons
- Leveling to level 55 could be a chore but from there onward it is often a breeze
- Elemental reflect can nevertheless be an issue (use ruby flask when you run into elemental reflect and you should be fine)
- Can't do no life no mana leech map
Instance Build hyperlink: http://www.pathofexile.com/forum/view-thread/1819239
[Poe 3.3 Duelist Build] Queenliness Wanderfinder - Shaper Down in Abyss Day 7/8
This Build will nevertheless work greatly together with the current is known 3.3 changes!
Even without any legacy gear!
Also as a consequence of its popularity and nerf to +1 Helmet Enchant, the Build might get more expensive to get it going, keep that in mind.
Go get Searching Eye Abyssal Jewels
With Flat elemental(lightning preferred)
Life of Course (at least 46 for endgame, to get the identical result as 7% increased Life from Viridians)
Also Attack Speed, Crit. Multi are obvious choices!
You can use Tombfist Gloves with a Murderous Eye Abyssal Jewel, to get the 10% mode Damage Multiplier Intimidated on enemies.
Also suggesting Stygian Vise instead of a Leather Belt, which offers a Jewel Socket for Life(of course) and DPS stats.
This Build has the ideal Synergy of Defense, Offense, and Movement Speed,
Utilizing Queen of the Forest as the Core Item.
Pros:
-Fast
-Reliable
-Everything Viable
-Well Balanced if not perfectly in terms of DPS/Def./Speed
-Good League Starter (demands basic knowledge of generating currency rapidly)
-Level 100 Viable
-HC Viable
Cons:
-Weak Single Target until you get the Key Items
-Key Items are expensive (Dying Sun, 6l Queen with the Forest)
-You require Dying sun and 6 Hyperlink as early as Possible
-Expensive towards the Endgame since you want T1 Life on every Item possible (+1 Barrage Enchant)
-Sometimes too quickly
-Chromatic-Hungry ( Use the Jeweler Method for Coloring)
-Not Idiot/ Noob Proof
Example Build hyperlink: http://www.pathofexile.com/forum/view-thread/1764075
[Poe 3.3 Marauder Build] The Warchief - Berserker Ancestral Warchief - over 2m DPS- Uber Farmer - Elder & Shaper Down
We take the Berserker Class for most DMG
Initial we go to War-Bringer because this will be our main heal skill
Then we go to Aspect of Carnage for pure DMG
And together with the last 2 Points from the Uber Lab, we take Rite of Ruin for free 25% attack speed (25% increased Attack Speed in case you haven't Killed Lately)
The best Major Pantheon for us is the Brine King which provides free (almost) Stun Immunity:
You cannot be Frozen if you've been Frozen Not too long ago
You cannot be Stunned if you've been Stunned Lately
The best Minor Pantheon for us is the Gruthkul which provides us up to 5% additional physical dmg reduction
+5% chance to Evade Attacks if you've taken a Savage Hit recently
1% additional Physical Damage Reduction for every Hit you've taken Not too long ago up to a maximum of 5%
Pro:
more than 6k Life
~1000 life/s with an enduring cry and all charges
7~8 endurance charges
73% Phys reduction (hideout) 90% with flasks
hard to die because you stay behind your Totems
can do all map mods (reflect can be a bit meh because your totems will kill themselves on hit)
at LVL 16+ (facebreakers) all content material ezpz
ideal for hard bosses like Ulab/Uatziri/guardians/Shaper
Contra:
clear speed is average
Totem playstyle is not for everyone
Example Build link: http://www.pathofexile.com/forum/view-thread/1694250
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