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POE 3.3 Facetank all T1-16 Content, Epic Clearspeed Marauder Build With Wild Strike

Why Berserker ascendancy?
Right here is definitely an explanation of why I use Berserker and why it can't be changed as this may break the make. (please usually do not ask me about other ascendancy/characters for this make your answer is right here)


3.3 Change:
-it appears you will discover no buffs for the make in this patch
-the shadow side in the tree has had a rework but we can nonetheless take the identical path of nodes they remain the exact same the tree just 'looks' unique on his side

Featuring
6K+ continuously complete hp thanks to this claw and insane attack speed
Reasonable endgame DPS sufficient to clear all content
Immediately clear your entire screen when travelling through maps
Facetank overwhelming scenarios like breaches and abyss
Run any map mods you like, even all reflect. (cant do no leech definitely, it's a rare mod anyway)


Make Mechanic Breakdown Spoiler:

Initially, of all of the 1%, mana leech means no mana flask no worries about mana.


so we drop 15% life and we have the potential to leech 100% of our damage with our claw Instantly. 
we stack this perk with Kaoms roots that grant us 
"unwavering stance" (hits can't be evaded, evasion no longer works) 
this gives us the ability to constantly stay full hp as a consequence of our insanely rapidly attack speed and may be the most important mechanic on the make we are abusing the fact that we constantly get hit! and making use of it to trigger 100% of harm healing, we turned a bad factor into a huge advantage with this component of your ascendancy.
the Lycosidae brings out full perspective and reliability in this mechanic, but its definitely not mandatory and I wish men and women wouldn't keep considering it truly is, its a finish game item for LVL 85-90+ use an uncommon shield till u make the cash for one.
our hp pool grants us somewhat immortality only being able to be 1 hit, whether this be a single hit or numerous hits taken at as soon as, we use immortal contact to negate the multiple hits and break them up providing us with a possibility to avoid dying because of this-this is a quite rare occurrence as by the time immortal get in touch with goes of you may have already deleted the pack of monsters.


The 40% More damage, the Additional damage is just not increased, it is 40% of your harm added on top of your damage and normally misunderstood.
this really is among the list of most effective nodes on the tree hands down and enables us to scale a low PDPS claw to over 1m DPS that may be converted into tri-elements.
We negate the 10% increased harm taken in the development to
even capping a wise oak flask provides us 10% to all elemental defences.
fortify + basalt flask give us 40% Phy's reduction (may perhaps vary based on gear)


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Fundamentals:
Class:
Marauder/Berserker

Ascendancy:
Berserker
Pain Reaver
Cloaked in savagery
Aspect of carnage
do this along with your final two nodes (receiving rage from craving the slaughter gives too much degen)

Pantheon (situational)
phys reduction can be essential for surviving against some bosses like Izario/guardians
cold defences to be used for other conditions when you do not use Koams roots
Soul of Solaris/soul of truthful = physical harm reduction (run this 100% for those who have Kaoms roots)
Soul of brine king / Soul of Yugal = cold defence/reflect defence
Bandits
Kill each of the bandits



Jewels:
So there is usually a great deal of variation right here but the most important point we want from a jewel is life
---------
-7% life
--------
and any with the following
-increased harm
-increased damage with claws
-attack speed
-attack speed with claws
-attack and cast speed
-the chance to shock/shock duration

I did notice if you get one of many new abyss jewels with flat on it its almost par with 7% life if not better.
-45+ flat life
-physical damage
-lightning harm

Skill show:





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