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POE 3.3 Witch Elementalist Make For Bestiary Regular And Hardcore League

Path of Exile Elementalists deal in all items elemental. They've access to conditional but powerful element damage bonuses, some granted periodically or with a skill requirement. They will also specialize in elemental ailments, Herald expertise, and elemental golems. Some passive abilities might be mixed and matched to accommodate a number of harm kinds, even physical and chaos. In this Post, U4gm Will share POE 3.3 Witch Elementalist Make For Bestiary Regular And Hardcore League.


[PoE 3.3 Bestiary Normal Build] Poet's pen Volatile dead/Body swap Witch Elementalist make

This development is usually a Poet's pen Volatile dead/Body swap make. There's absolutely nothing new, and you can obtain the mechanic fairly straightforward with google. This guide is just to give you far more info on the way to min-maxing the build on an Elementalist character.
Because poet's pen has internal cooldown = 250ms
An aspect of Spider is right, added dmg output and slow enemy.
Bodyswap/Volatile combo deal was fewer DPS than just Volatile dead alone, due to the bodyswap's animation delay.

Pros:
+ Quick to start
+ Great clearing speed
+ All content viable
+ Ele reflect Safe
+ 7k+ life

Cons:
-Weak once more physical damage, you can fix this by utilizing Voll's devotion + IC, but's that's one more matter.
-Tri res balance may challenge and consume many Poe currency; the new player shouldn't do it.

Gear Helm
Enchant - Volatile Dead destroys up to 1 additional Corpses -> grant you tons of DPS
Starkonja or possibly a Higher HP resist. Final time Builder verifies Starkonja's Head was like 5ex, so This Make bought a rare at 1.5 Poe Exalted Orb.

Gear Chest
Kaom's heart -> Incredibly high base HP, nice %fire damage, because we never require hyperlink this really is the most beneficial
a Kaom's heart is cheaper than a 6L Belly, and it is endgame Armour for you personally

Gear Gloves
shadow and Dust: Low-priced gloves, give you crit chance/multiplier and Clear speed with rampage
Oskarm: Free curse, got an extended life, spell dodge.
Fenumus' Weave: Life, attack speed, the aspect of spider and bonus, a fantastic glove. The only cause why this Build never use this is that Make do not wish to drop Aspect of the spider although obtaining rampage for map clear, so This Develop craft Aspect of a spider on my ring and switching between Shadow and Oskarm





Pob Link: https://pastebin.com/p8iwkNXD
Talent Tree: https://tinyurl.com/y8f92g98
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/2105455

[PoE 3.3 Bestiary Hardcore Build] 300k hit and 100k+ ignite and millions of dmg from abusing Herald of Ash with adds Witch Elementalist make

You level with freeze pulse + fire trap until firestorm. Then you use firestorm until act 4 and switch to flame blast BUT use an initial hit massive scaling for it until later. So a 4L of Flmeblast - Faster Casting - Controlled Destruction - Fire Penetration! Make sure to have both Templar and Witch AOE clusters before going Flameblast and try to get some cast speed on gear.

Single Target early gets carried by first hit Flameblast, and later you will have like 300k hit, and 100k+ ignite and millions of dmg from abusing Herald of Ash with adds. It really is exceptional so far; bosses die faster than on most develop, to be honest.

Auras, Curses, and Jewels:
Auras:
Herald of Ash and Clarity - you are able to drop Clarity if you want much more one-shot protection but you will have a whole lot less mana regen.
Curses:
I prefer Enfeeble on CwdT setup. You could also use Elemental Weakness or Temporal Chains but would not recommend except softcore.
Jewels:
Try to get life on all Jewels! Mainly abyss jewels which are into mandatory section otherwise Life/Mana/Castspeed/Attackspeed/DMG jewels etc.

Gear:
These three items in combination with the Elementalist global pro-life from "Beacon of Ruin" allows a completely new mechanic to exist. Stormfire gives you an incredible burn dmg buff, but the main purpose of it is that the explosion from "Inpulsa's Broken Heart" CAN NOW IGNITE and proliferate ANY ailment within range. This makes the pro-life travel with the explosion, which triggers additional explosions on monster death. So basically everything in range of a burst or the pro-life AOE just gets annihilated! Not only shock to triggers explosions and ignite for the dmg but also chill proliferates all the way, which makes the 100% increased burning dmg taken from dyads work on everything.

Low-cost Gear:
Esh's Mirror adds Much Harm, it is not mandatory, but you want to have it in remaps. Try to cap your resists for Elemental Focus Support weak and DEX can be a problem to get enough for a high-level blood rage on gear...i had to take the 30 dex node on the tree as well for now. Otherwise, aim for higher life & mana and mana regen on ring and amulet. Stygian Vise as belt ofc might be tricky to get a very good one now. Also get two Onslaught Support on kill abyss jewels to make it consistent and get some leech boots, they add so much survivability!
Flasks are the usual ones; This Make uses these for now. It is possible to take something else instead of Sulphur Flask, but if you want to use Wise oak, you have to provide upon the granite of iron skin.

BiS Gear: 
Horror Helmet for 30% much more elemental dmg for HoA!
Insanity, Hysteria or Elder Faster Attacks Gloves for juicy Shield Charge!

Clear:
A lot more dmg you have, a lot more relaxed you'll be able to kill and trigger the chain reaction with shield charge, this puts your character at a higher risk in difficult maps but also can make the clear much faster!
I named the playstyle in harder maps "Tag & Trigger," "tag" the mobs with shield charge = you apply shock, chill and ignite with it. "Trigger" the chain reaction using a tap of the flame blast to kill one mob and annihilate fairly much everything that's close to each other.
lel

Single target:
Keep up Orb of Storm for EE and try to hit the boss with a weak mob next to him to trigger HoA insane overkill harm! You are able to use a worm flask too.
If you hit it, right bosses can be one-shot! If you never, they still die at a reasonable speed.
Ignite DPS at my current gear is about 150k in a proper situation.
Initial Hit DPS is about 300k in a suitable situation.
HoA Burn DPS could be over 1mil DPS if you hit it suitable.



PoB link: https://pastebin.com/KP39A3QU
Skill Tree: https://tinyurl.com/y73ebsbp
Example Hyperlink:http://www.pathofexile.com/forum/view-thread/2110987


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