1st of all, I like Witches. For those who appear at my profile (it really is open), you will see many various Witch builds, and only 1 exception, which is my HoWA ST Scion.
With Ascendancy rework, I've decided to start Bestiary having a Witch, but also get started using a rapid make. ED/Blight is usually a fairly decent starter for Occultist, but I hate how clunky it's. I've thus decided to go using a Wander, utilizing Profane Bloom explosions, going CI for Damage on Complete Life goodness and substantially much easier time having higher amounts of EHP, in comparison with life primarily based wanders.
While slightly lacking in terms of movement speed (Pathfinder/Raider/Deadeye builds have 15% a lot more movement speed), the ease of gearing, higher eHP values (quick 7-8.5k+ ES in case you take far more ES nodes and rare Regalia) and Profane Bloom explosions allow Occultist to be competitive. Damagewise, I consider Occultist is capable of greater DPS then Pathfinder, Raider and Deadeye, because of using Harm on Full Life gem rather of Slower Projectiles, and ability to take much more harm nodes (due to the fact we never will need that several ES nodes around the tree). Also, considering that ES is far from being meta, ES based gear is extremely low-priced within the League, and if you are playing Typical, there's some really overpowered gear you may purchase.
Benefits and drawbacks:
+ Harm on Complete Life gives greater multiplier and much better accuracy at long range then Slower Projectiles.
+ ES gear is less expensive than life gear. Thunderfist, Rainbowstride, Crown of Eyes, 5L ES chest, rings with ES, are all significantly less expensive than life-based gear, in particular early in the league.
Also, jewels with harm + ES are a whole lot, a lot more affordable than equivalent jewels with life.
+ You could reach larger EHP going ES, rather than life. I had comfy 4.5k ES when similar wanders in my guild/friend list had an only 3k life when we reached decrease tier maps in the league start.
+ You've far more points to spend on taking damage/jewels rather of chasing life around the tree.
+ Even with VP, you still have out of combat/emergency sustain (uninterruptible recharge).
+ Also, Vile Bastion provides option signifies to replenish your ES pool so it is possible to comfortably run significantly less recovery and no leech maps.
+ Chaos explosions and further AoE with Forbidden Energy enable effortless "one-topping" of monster packs.
+ Your curse applies to Hexproof enemies.
- Sadly, this greater defensive and offensive power come at a cost of not having the ability to make use of the movement speed buff from Queen in the Forest, so your movement speed is slower than a regular life primarily based wonder. With all flasks up, it is a distinction of about 25-45% movement speed.
- Leveling is hard without the need of leveling uniques. Obtaining leveling uniques or trading for them is pretty mandatory, so if you hoard a 10-15+ Alchs and chaos by the time you reach maps, you could really need to use a few of it to get gear upgrades, even when just for leveling you are going to throw away later.
Pantheon:
- Significant, you need Arakaali, and use it in conjunction with Blood Rage and CwDT Immortal Get in touch with to trigger the bonus.
- For Minor, you will find multiple alternatives, from movement speed boosting Garukhan, too far more tanky alternatives like Tukohama or Gruthkul. Pick whichever you personally choose.
Ascendancy:
Wicked Ward -> Vile Bastion - take those first since they may make it easier to consider switching into CI, even on a budget. Vile Bastion's stun immunity allows us to take Arakaali pantheon, which coupled with Blood Rage gives us 50% enhanced ES recovery, that is wonderful. Flat ES is also super robust, allowing us to use numerous uniques without compromising our ES also much. Regen on kill can also be incredibly useful when mapping.
Forbidden Energy is good on account of increased harm and the slight improvement in AoE, helping with our clear speed.
Profane Bloom is taken last, considering the fact that you want to use both Wrath and Discipline. This does not leave you much area to run Blasphemy aura, so Profane Bloom is not going to bring about any explosions when mapping. It is possible to use CwDT curse, but it's unreliable when clearing. Even so, should you can afford either Elemental Weakness gloves or IM presence amulet, this node is an absolute beast for mapping speed.
Bandits:
Alira for crit multi and resistances. When you can afford superior jewels/equipment, then taking 2 points and yet another jewel socket might be a far better option.
Leveling and Tree:
Leveling recommendations (gear/gems/tree):
1. You should level with spells 1st. Get that 1 point spell node by Witch begin, we are going to use it later anyway. Freezing Pulse is excellent early on.
Pick up both Herald of Ice and Herald of Thunder when you find yourself capable.
A) If you would like, you may level with wands at level 12. Go straight towards Tempest Blast (22 point tree), and get following uniques:
- Storm Prison wand.
- Prismweave belt.
- Karui Ward amulet.
- Ondar's Clasp or Locational Caress gloves.
Pick up Power Siphon and hyperlink it with Added Cold and Added Lighting.
B) In case you can not afford these leveling uniques super early within the new league, choose up Arc and continue leveling with spells. Within this case, go towards Shadow area first (22 point tree) and level as every other spell make till you make a decision to convert to wands.
2. In act 3, pick up Elemental Weakness (which you'll self-cast for now), Wrath and Discipline gems. Use Wrath and Herald of Thunder.
For uniques, you may like to get:
- Lioneye's Paws (they are low-cost but very good) or Wake of Destruction boots (they are terrific but a lot more expensive).
- Le Heup of All ring in the event you can afford 1, this one particular should you favor harm.
- Thief's Torment ring in case you can afford a single, this one if you choose survivability.
- Sacrificial Heart (Incursion amulet) is really a major DPS obtain at this point, typically they are low-cost.
37 point tree.
This can be a good time for you to switch to wands and get some leveling gear should you have not already. Also, attempt to add an additional DPS hyperlink (so appear to get a 4-link) for your Power Siphon, do Siosa quest for those who need to and get Elemental Harm with Attacks gem, as an example.
3. Use Blasphemy Elemental Weakness and Wrath when you get access to Blasphemy gem in A4 (or got it from Siosa in A3). After you choose up Pierce gem, see if it offers you with better clear speed then Added Cold gem. Get Ice Golem at the same time.
See for those who can fix your starting nodes, get Arcing Blows and Coordination notables. Then commence making your way towards Vaal Pact.
For uniques, you could choose to possess a appear at:
- Doedre's Scorn, for its remarkable base ES and damage.
- Zahndethus' Cassock provides you with some damage, but also lots of ES at this level.
4. Pick up Poacher's Aim for killing Utula and socket it by Melding cluster. Get rid of your Pierce gem from Power Siphon, and use either Immolate or Innervate gems in it really is location.
Once you get to Ballistic Mastery node, pick up adjacent jewel spot and invest in Static Electricity jewel to place in that area.
For uniques, you would like to look into obtaining:
- Rainbowstride boots, for any fantastic all round price range package.
5. After you get down to VP and leech nodes, get Ghost Reaver initially, then CI second, and be sure you have at the least 2.5-3k ES just before switching. This can be achieved early (LVL 60) with Rainbowstride, Doedre's Scorn, Vile Bastion ascendancy and a few much more ES on rest on the gear.
Once you take these mana leech nodes, make an effort to switch away from Energy Siphon and attempt out Kinetic Blast, it includes a lot improved clear but as a consequence of its mana consumption cannot be employed early (unless you have Thief's Torment ring). As soon as you choose up CI, run Wrath + Discipline and use the self-cast curse on bosses or CwDT curse setup.
Vital: Use your individual judgment on when to switch to CI - for those who ES is lower than your life, you could desire to upgrade your gear 1st and be sure you have Vile Bastion ascendancy node.
6. Following CI transition, start out filling out nearby DPS nodes (and jewel sockets should you can get even mediocre jewels). Your tree must look additional or significantly less like this about level 67-70: 86 point tree.
For uniques, you ought to get Crown of Eyes, Thunderfists, Piscator's (or even a nice uncommon wand, and Moonsorrow when you are on a price range). Plan in advance your resistances gave that Crown of Eyes will cut down your fire res, so you may ought to ultimately swap out Prismweave belt for an uncommon with higher resists, as well as get plenty of them on rings/amulet.
7. Later, just grab Foresight, Path of Savant and Throatseeker nodes (97 point tree.).
Afterward, it's all as much as you, and you will discover multiple good nodes and areas on the tree. You could take Point Blank for bossing, Wandslinger can also be great for DPS, Melding for further survivability, you may get Harrier and Quickstep for extra movement speed, you'll be able to take Instability for +1 Power charge and more spell harm with it (and 2-point jewel socket subsequent to it), and even take Heart of Thunder/Alchemist/Unnatural Calm branching off from Instability.
Other recommendations:
- Do Sosa/Library quest to have each of the gems that you simply missed/can not purchase as a Witch. Don't forget to level all the gems you'll be working with later inside your alternative weapon swap. For example, it's a fantastic thought to level extra Added Lightning, Discipline, Harm on Complete Life as well as other gems in your weapon swap.
- Only switch to wands once you take Tempest Blast and either can afford some fundamental attack oriented gear (Karui Ward or Prismweave) or possess a four-link.
- Get either Iron Rings or any rings/amulet of one's choice with added damage. It is not tough to discover rings like these 2 when leveling:
It is possible to also craft flat harm in your jewelry with Elreon.
- You are able to generally check Pastebin section below for my gear/tree when leveling if you are searching for inspiration. Keep in mind that all of which is league starter gear, so I couldn't afford to devote currency on all the finest gear when leveling and the majority of it was SSF (aside from the handful of uniques). I also produced an error of forgetting to choose up Poacher's Aim in act 5, so I'm was applying Pierce rather of much better gems.
You are able to also craft flat damage in your jewelry with Elreon.
- It is possible to often check Pastebin section under for my gear/tree when leveling in case you are looking for inspiration. Remember that all of that's league starter gear so I could not afford to spend currency on all the very best gear when leveling and the majority of it was SSF (apart from a couple of uniques). I also produced an error of forgetting to choose up Poacher's Aim in act five, so I am was utilizing Pierce as an alternative of far better gems.
Ordinarily, they may be not worth the trouble for reasons which are enough inside the lengthy run. Whilst they may be helpful for players who may know absolutely nothing concerning the game. For by far the most aspect, they're studying tools for beginners to ease them into the game. For more POE 3.3 Builds, you are able to stop by U4gm.com. Just a reminder: you will get 5% coupon code totally free in the reps in case you Acquire Poe Currency order from this short article.
POB Link:https://pastebin.com/tVit0yt8
Skill Tree:https://tinyurl.com/y7wqp8d4
With Ascendancy rework, I've decided to start Bestiary having a Witch, but also get started using a rapid make. ED/Blight is usually a fairly decent starter for Occultist, but I hate how clunky it's. I've thus decided to go using a Wander, utilizing Profane Bloom explosions, going CI for Damage on Complete Life goodness and substantially much easier time having higher amounts of EHP, in comparison with life primarily based wanders.
While slightly lacking in terms of movement speed (Pathfinder/Raider/Deadeye builds have 15% a lot more movement speed), the ease of gearing, higher eHP values (quick 7-8.5k+ ES in case you take far more ES nodes and rare Regalia) and Profane Bloom explosions allow Occultist to be competitive. Damagewise, I consider Occultist is capable of greater DPS then Pathfinder, Raider and Deadeye, because of using Harm on Full Life gem rather of Slower Projectiles, and ability to take much more harm nodes (due to the fact we never will need that several ES nodes around the tree). Also, considering that ES is far from being meta, ES based gear is extremely low-priced within the League, and if you are playing Typical, there's some really overpowered gear you may purchase.
Benefits and drawbacks:
+ Harm on Complete Life gives greater multiplier and much better accuracy at long range then Slower Projectiles.
+ ES gear is less expensive than life gear. Thunderfist, Rainbowstride, Crown of Eyes, 5L ES chest, rings with ES, are all significantly less expensive than life-based gear, in particular early in the league.
Also, jewels with harm + ES are a whole lot, a lot more affordable than equivalent jewels with life.
+ You could reach larger EHP going ES, rather than life. I had comfy 4.5k ES when similar wanders in my guild/friend list had an only 3k life when we reached decrease tier maps in the league start.
+ You've far more points to spend on taking damage/jewels rather of chasing life around the tree.
+ Even with VP, you still have out of combat/emergency sustain (uninterruptible recharge).
+ Also, Vile Bastion provides option signifies to replenish your ES pool so it is possible to comfortably run significantly less recovery and no leech maps.
+ Chaos explosions and further AoE with Forbidden Energy enable effortless "one-topping" of monster packs.
+ Your curse applies to Hexproof enemies.
- Sadly, this greater defensive and offensive power come at a cost of not having the ability to make use of the movement speed buff from Queen in the Forest, so your movement speed is slower than a regular life primarily based wonder. With all flasks up, it is a distinction of about 25-45% movement speed.
- Leveling is hard without the need of leveling uniques. Obtaining leveling uniques or trading for them is pretty mandatory, so if you hoard a 10-15+ Alchs and chaos by the time you reach maps, you could really need to use a few of it to get gear upgrades, even when just for leveling you are going to throw away later.
Pantheon:
- Significant, you need Arakaali, and use it in conjunction with Blood Rage and CwDT Immortal Get in touch with to trigger the bonus.
- For Minor, you will find multiple alternatives, from movement speed boosting Garukhan, too far more tanky alternatives like Tukohama or Gruthkul. Pick whichever you personally choose.
Ascendancy:
Wicked Ward -> Vile Bastion - take those first since they may make it easier to consider switching into CI, even on a budget. Vile Bastion's stun immunity allows us to take Arakaali pantheon, which coupled with Blood Rage gives us 50% enhanced ES recovery, that is wonderful. Flat ES is also super robust, allowing us to use numerous uniques without compromising our ES also much. Regen on kill can also be incredibly useful when mapping.
Forbidden Energy is good on account of increased harm and the slight improvement in AoE, helping with our clear speed.
Profane Bloom is taken last, considering the fact that you want to use both Wrath and Discipline. This does not leave you much area to run Blasphemy aura, so Profane Bloom is not going to bring about any explosions when mapping. It is possible to use CwDT curse, but it's unreliable when clearing. Even so, should you can afford either Elemental Weakness gloves or IM presence amulet, this node is an absolute beast for mapping speed.
Bandits:
Alira for crit multi and resistances. When you can afford superior jewels/equipment, then taking 2 points and yet another jewel socket might be a far better option.
Leveling and Tree:
Leveling recommendations (gear/gems/tree):
1. You should level with spells 1st. Get that 1 point spell node by Witch begin, we are going to use it later anyway. Freezing Pulse is excellent early on.
Pick up both Herald of Ice and Herald of Thunder when you find yourself capable.
A) If you would like, you may level with wands at level 12. Go straight towards Tempest Blast (22 point tree), and get following uniques:
- Storm Prison wand.
- Prismweave belt.
- Karui Ward amulet.
- Ondar's Clasp or Locational Caress gloves.
Pick up Power Siphon and hyperlink it with Added Cold and Added Lighting.
B) In case you can not afford these leveling uniques super early within the new league, choose up Arc and continue leveling with spells. Within this case, go towards Shadow area first (22 point tree) and level as every other spell make till you make a decision to convert to wands.
2. In act 3, pick up Elemental Weakness (which you'll self-cast for now), Wrath and Discipline gems. Use Wrath and Herald of Thunder.
For uniques, you may like to get:
- Lioneye's Paws (they are low-cost but very good) or Wake of Destruction boots (they are terrific but a lot more expensive).
- Le Heup of All ring in the event you can afford 1, this one particular should you favor harm.
- Thief's Torment ring in case you can afford a single, this one if you choose survivability.
- Sacrificial Heart (Incursion amulet) is really a major DPS obtain at this point, typically they are low-cost.
37 point tree.
This can be a good time for you to switch to wands and get some leveling gear should you have not already. Also, attempt to add an additional DPS hyperlink (so appear to get a 4-link) for your Power Siphon, do Siosa quest for those who need to and get Elemental Harm with Attacks gem, as an example.
3. Use Blasphemy Elemental Weakness and Wrath when you get access to Blasphemy gem in A4 (or got it from Siosa in A3). After you choose up Pierce gem, see if it offers you with better clear speed then Added Cold gem. Get Ice Golem at the same time.
See for those who can fix your starting nodes, get Arcing Blows and Coordination notables. Then commence making your way towards Vaal Pact.
For uniques, you could choose to possess a appear at:
- Doedre's Scorn, for its remarkable base ES and damage.
- Zahndethus' Cassock provides you with some damage, but also lots of ES at this level.
4. Pick up Poacher's Aim for killing Utula and socket it by Melding cluster. Get rid of your Pierce gem from Power Siphon, and use either Immolate or Innervate gems in it really is location.
Once you get to Ballistic Mastery node, pick up adjacent jewel spot and invest in Static Electricity jewel to place in that area.
For uniques, you would like to look into obtaining:
- Rainbowstride boots, for any fantastic all round price range package.
5. After you get down to VP and leech nodes, get Ghost Reaver initially, then CI second, and be sure you have at the least 2.5-3k ES just before switching. This can be achieved early (LVL 60) with Rainbowstride, Doedre's Scorn, Vile Bastion ascendancy and a few much more ES on rest on the gear.
Once you take these mana leech nodes, make an effort to switch away from Energy Siphon and attempt out Kinetic Blast, it includes a lot improved clear but as a consequence of its mana consumption cannot be employed early (unless you have Thief's Torment ring). As soon as you choose up CI, run Wrath + Discipline and use the self-cast curse on bosses or CwDT curse setup.
Vital: Use your individual judgment on when to switch to CI - for those who ES is lower than your life, you could desire to upgrade your gear 1st and be sure you have Vile Bastion ascendancy node.
6. Following CI transition, start out filling out nearby DPS nodes (and jewel sockets should you can get even mediocre jewels). Your tree must look additional or significantly less like this about level 67-70: 86 point tree.
For uniques, you ought to get Crown of Eyes, Thunderfists, Piscator's (or even a nice uncommon wand, and Moonsorrow when you are on a price range). Plan in advance your resistances gave that Crown of Eyes will cut down your fire res, so you may ought to ultimately swap out Prismweave belt for an uncommon with higher resists, as well as get plenty of them on rings/amulet.
7. Later, just grab Foresight, Path of Savant and Throatseeker nodes (97 point tree.).
Afterward, it's all as much as you, and you will discover multiple good nodes and areas on the tree. You could take Point Blank for bossing, Wandslinger can also be great for DPS, Melding for further survivability, you may get Harrier and Quickstep for extra movement speed, you'll be able to take Instability for +1 Power charge and more spell harm with it (and 2-point jewel socket subsequent to it), and even take Heart of Thunder/Alchemist/Unnatural Calm branching off from Instability.
Other recommendations:
- Do Sosa/Library quest to have each of the gems that you simply missed/can not purchase as a Witch. Don't forget to level all the gems you'll be working with later inside your alternative weapon swap. For example, it's a fantastic thought to level extra Added Lightning, Discipline, Harm on Complete Life as well as other gems in your weapon swap.
- Only switch to wands once you take Tempest Blast and either can afford some fundamental attack oriented gear (Karui Ward or Prismweave) or possess a four-link.
- Get either Iron Rings or any rings/amulet of one's choice with added damage. It is not tough to discover rings like these 2 when leveling:
It is possible to also craft flat harm in your jewelry with Elreon.
- You are able to generally check Pastebin section below for my gear/tree when leveling if you are searching for inspiration. Keep in mind that all of which is league starter gear, so I couldn't afford to devote currency on all the finest gear when leveling and the majority of it was SSF (aside from the handful of uniques). I also produced an error of forgetting to choose up Poacher's Aim in act 5, so I'm was applying Pierce rather of much better gems.
You are able to also craft flat damage in your jewelry with Elreon.
- It is possible to often check Pastebin section under for my gear/tree when leveling in case you are looking for inspiration. Remember that all of that's league starter gear so I could not afford to spend currency on all the very best gear when leveling and the majority of it was SSF (apart from a couple of uniques). I also produced an error of forgetting to choose up Poacher's Aim in act five, so I am was utilizing Pierce as an alternative of far better gems.
Ordinarily, they may be not worth the trouble for reasons which are enough inside the lengthy run. Whilst they may be helpful for players who may know absolutely nothing concerning the game. For by far the most aspect, they're studying tools for beginners to ease them into the game. For more POE 3.3 Builds, you are able to stop by U4gm.com. Just a reminder: you will get 5% coupon code totally free in the reps in case you Acquire Poe Currency order from this short article.
POB Link:https://pastebin.com/tVit0yt8
Skill Tree:https://tinyurl.com/y7wqp8d4
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