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Content and Features Added in Path of Exile 3.6: Synthesis

Path of Exile Challenge leagues certainly is a good opportunity to get a fresh get started within a new economic climate. All of your previous characters and items are even now current in the Typical and Hardcore leagues, but you're encouraged to join the brand new leagues, finish problems and demonstrate your mastery of Path of Exile! With Poe 3.6.0, you can find Common, Hardcore and Solo Self-Found variations from the Synthesis challenge league accessible. They have identical core mechanics and items. You are able to build personal league versions of these leagues, with mods that make the game tougher.



Added a new Intelligence/Strength Skill Gem - Purifying Flame: A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.

Added a new Intelligence Skill Gem - Soulrend: Release a projectile that moves towards and passes through enemies, dealing chaos damage to enemies it hits and leeching a portion of that damage as Energy Shield. This projectile also applies short-duration damage over time effect to enemies around its path.

Added a new Intelligence Skill Gem - Bane: Applies a debuff which deals Chaos damage over time, as well as any linked curses, to enemies in an area. The debuff deals more damage over time and lasts longer for each curse Bane applies.

Added a new Intelligence/Strength Skill Gem - Wave of Conviction: Sends a rolling wave of energy forward in a widening cone for a duration, dealing physical, fire and lightning damage to enemies it hits, and applying a debuff which lowers enemy resistances to the element of which the most damage was dealt for a longer duration. Casting the skill again while a wave is active will cancel the first wave. You can only ever have one wave.

Added a new Intelligence Skill Gem - Zealotry: Casts an aura that causes you and your allies to deal more spell damage and grants increased critical strike chance with spells. You and your allies may also create Consecrated Ground when you hit strong enemies.

Added a new Intelligence/Strength Skill Gem - Divine Ire: Deals physical and lightning damage to nearby enemies and grants stages while channeling, granting additional stages based on nearby enemies you damage. When you stop channeling, unleash a powerful beam of energy in front of you, dealing more damage per stage.

Added a new Intelligence/Dexterity Skill Gem - Malevolence: Casts an aura that grants increased skill duration to you and your allies, and causes you and your allies to deal more damage over time.

Added a new Intelligence Support Gem - Energy Leech Support: Supported skills leech a portion of the damage they deal on hit back as Energy Shield. Supported skills also deal more damage while you are leeching Energy Shield and while you are on Full Energy Shield.

Added a new Intelligence Support Gem - Intensify Support: Supported skills have less Area of Effect but deal more Area damage per Intensity. Supported skills gain Intensity when used, and lose Intensity while moving or upon teleporting.

Added a new Intelligence Support Gem - Unleash Support: Supported spells gain seals over time, and are unsealed when cast, causing their effects to reoccur for each seal lost.

Added a lot more music to early acts.

Added 5 new hideouts that can be unlocked through gameplay.

Added 17 new Unique PoE Items.

Added 15 new Divination Cards, designed by Supporters.

Added new item types: Fractured Items and Synthesised Items.

Path of Exile no longer supports the Windows XP or Windows Vista operating systems. It will still support a 32-bit client for users of 32-bit versions of Windows, but we strongly encourage users to use the 64-bit client if they can. With no more support for Windows XP and Vista, we are also finally retiring support for the DirectX 9 rendering mode, as DirectX 11 is fully supported in recent versions of Windows and is so much faster. By not having to maintain support for two versions of DirectX, we are able to simplify a lot of code, making it faster.

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