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Path of Exile skills gem setting skills, New Player must see

In the Path of Exile game, our characters are unskilled, and only the talent disk provides some passive ability. Our skills come from falling skill gems.
In fact, in the context of the story of the game, there is a description: In ancient times, people who claimed to be descendants of God discovered the gems of geeks. At that time, people were inlaid into their bodies. Only later, people found that they were playing off, and the people who set the gems would be corrupted and lose their humanity. Later, this technology was also lost.

Now, as exiles, we have to put various skill stones on the Poe equipment, and then wear equipment to get the skills.
In the equipment of the Path of Exile game, there are basically grooves to embed these skill stones. (hereinafter referred to as the groove is a hole)
It should be noted that the red hole corresponds to the red gemstone (power system is the main), the green hole corresponds to the green gemstone (the agile system is the main one), and the blue hole corresponds to the blue gemstone (the intelligence system is the main one). What color of the gemstone is set in the hole of what color?

If the color of the equipment is not the same as the color of the gemstone you want, please use the magic stone to wash the color. It should be noted here that the base of the equipment is the probability of washing color: if there is power demand on the equipment, it is easy to wash out the red hole; if there is agile demand, it is easy to wash out the green hole; if there is intellectual demand, it is easy to wash out the blue hole. Therefore, please do not use a force sensitive nail to wash the color of the hole such as 5 blue 1 green. This kind of reverse color is difficult to wash out.
Back to the problem of gem setting, the skill gem itself is divided into active gemstones and auxiliary gemstones.
Active gems, after you put them in, you will have an active skill that can be set in the skill bar to use it.
The auxiliary gemstones can assist the corresponding active gemstones, adding extra effects to the active gemstones.
The auxiliary gemstones want to assist the active gem stones and must be inlaid with the active gemstones on the holes with the connecting lines between them you need some Poe Currency Orb of Fusing to links those Sockets.


There is no connection between the holes, so there is no correlation between the stones embedded in the holes; there is a connection between the holes, and the stones embedded in the holes can be connected.
Therefore, we may be a very pursuit of six equipment in the game. By using the number of stone wash holes in the craftsman stone, connecting the stone wash number, and finally achieving six pieces of equipment, let us set up an active skill, and then add five auxiliary skills to enhance it!
For example, ordinary fireball is like this:



The scope of the attack is limited? Then use the auxiliary gemstones to match it!
First, add a high-order multi-projection:


 A fireball has become five rounds!
However, the fireball explosion range is still normal, then let's increase the range of gems~
Then the shot is too slow, then let's cast a speed jewel~
A variety of auxiliary gemstones, as long as they can be applied to the fireball, you can choose the right combination!

For another example, there are special skills such as totems, traps, and mines in the game.
Release a totem to make it blame, put a trap, sneak up on it, put mine and then detonate.
In addition to the skills of totems, traps, and mines, such as the fire tongue totem, the flame star trap, and the frozen mines.
In fact, we can also use the "spelling totem", "distant attack totem", "trap", "remote control mine" auxiliary gems to put ordinary active skills to make it toss /trap/mine!
For example, ordinary fireball is still the same as above.

Next, let's talk about common gemstones. The principle is still to follow the method of 1~3 above, first look at the gemstone label in 3, to select the auxiliary gemstone, and then use the 1 and 2 methods to determine whether it can really assist the active gemstone.

1. Attack the gem.
Because of most of the attacking gems, the above is written: "x% weapon damage."
Therefore, the attack basically depends on the weapon.
What are the base damage, the base attack speed, and the base crit rate? This is the basis that affects your actual output.
In addition, what type of damage the weapon is, whether it is physical, or elemental, or physical plus chaos, also affects the choice of your auxiliary gem.

1.1 Melee attack gems.
Wanjin Oil Connection: Active Gems - Melee Physical Damage - Quick Attack.
Others are selected according to the gemstone label.
Then the gemstone connection it uses is:
Lava Strike - Melee Physical Damage - Multiple Strike (Replaces a quick attack to provide the attack speed) - Additional Fire Damage - Attack Elemental Damage - Flame Penetration.
The reason for choosing "Melee Physical Injury" is because the physical weapon is used, and the damage is based on physical type, which can be well assisted by melee physical damage.
The reason for choosing "multiple strikes" is because the lava strikes this skill, which requires a lot of lava ball splash damage, so choose multiple hits to increase the strike frequency.
Choosing "Additional Fire Damage" is also due to the use of physical weapons, so the "fire damage by x% of physical damage" added to the fire damage gem can also be greatly increased.
The choice of "attack element damage", "flame penetration", because this genre, has been relying on lava attack skills and fire incarnation talent, completed the physical damage all turned to flame, so for the flame damage is more powerful, we choose This can add to the damage of the fire.

1. 2 Bow and arrow gems
As well as force blasting and other staff to attack gems, these long-range attack gems.
Wanjin oil connection method: active gemstone - high-order multiple projections - fast attack.
The gemstone connection used may be:
Split Arrow - Quick Attack - Chain - Additional Fire Damage - Critical Strike - Crit Damage;
Burning Arrows - Quick Attack - Additional Fire Damage - Physical Projector Attack Damage - Critical Strike Chance - Crit Damage.
A set of split arrows for playing groups; a set of burning arrows for playing singles.
It is obvious that the basic damage of the weapon has become a three-element injury, rather than a purely physical weapon. In this case, we naturally have to add "additional fire damage" and "physical projectile attack damage". The gems of the physics department are replaced, and it can be considered to be changed into "gems concentrated" and "attack element damage".

2. Spell Gem
Because of the spell gems, they all write "xx-xx certain damage."
The damage of a spell gem is not to look at the weapon damage, but to look at it. This is also the reason why spell gemstones look at gemstone grades.

Knife Array - Quick Cast - Additional Fire Damage - Accurate Damage - Crit Chance - Concentration.
The reason for choosing "fast cast" is that the skill of the knife array needs to be stacked multiple times quickly.
The reason for choosing "additional fire damage" is that the skill of the knife array is based on physical damage. I have to point it out here! Many players who are new to this game will have questions such as "Is this a physical damage or spell damage?" "Is this monster a spell attack?" These questions are wrong! In Path of Exile, attacks are the opposite of spells, and together they are called output types. The specific type of damage is divided into three types of damage: physics, elements (including ice and fire) and chaos. In this game, you can have physical attacks, elemental attacks, chaotic attacks, or physical spells, elemental spells, and chaotic spells! And the knife array is just a physical spell.
The reason for choosing "precise destruction" is that the knife array is a spell that can be subject to the "accurate damage" spell damage bonus.
Choosing a "crit chance" is because this genre tends to use a crit to increase output.
Choosing the "concentration effect" is because the knife array is a range skill and can be added by the "concentration effect".
If we change the genre idea, don't crit and smash, but use Limburn gloves to 50% physical turn cold, then physically turn the lightning gems, let the genre become pure elements, so we take the element overload Talent can be, no need to blast,
This achieves a perfect match between equipment, skills, and talent. If you play the elemental array of the elements, then the gemstone connection can be changed to knife array - fast casting - additional fire damage - precision damage - physical to lightning - element concentration.

The above is the basic usage of the skill gems in the Path of Exile game. This is a game that is rigorous and complicated and needs to be studied. If you are a person who is willing to think about playing games, then you may Like me, I am addicted to the fun of creating a variety of genres!

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