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Probably the most Popular Poe 3.6 Inquisitor, Hierophant, Guardian Builds

The Templar is Path of Exile's strength/intelligence hybrid class, an ideal balance of brawn and wits. He's a skillful fighter, trained in an array of weapons, from the sharpest cutlass to the most enormous two-handed mace. He's also comfy wielding a shield, either for extra protection or as a deadly bludgeon. In combat, this pious warrior is professional at augmenting his powerful offense using a wide selection of magical skills. The Templar can also be adept at taking punishment, and he's happy to become up in the front lines, serving as a martyr and champion for his ranged companions. Here we'll share By far the most Well-liked Poe 3.6 Templar Builds for you personally.

[Poe 3.6 Hierophant Build] Cheap Synthesis Arc/Freezing Pulse Totems, uncomplicated Shaperkills with significantly less than 1-2 Exalted Orb investment!

Path of Exile 3.6 nerfs to Arc aren't too terrible. But with Freezing Pulse obtaining a considerable buff we may possibly look at going for a freezing pulse for the higher clearspeed. The nerf around the arc is mainly offscreen in addition to a small much less dmg. So against endgame bosses, nothing much changed. But for the early mapping progress think freezing pulse is going to be more rapidly. Therefore will do a Freezing Pulse POB as well.

Pros:
+ Inexpensive
+ SSF viable result in no needed uniques
+ Lots of ways to push this build into endgame
+ Save (bring about totems and mom)
Cons:
- Totemplaystyle isn't for everybody
- Continuously replacing totems against AOE bosses may be annoying

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PoB Link: https://pastebin.com/R4LhjkJj
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Study More: https://www.pathofexile.com/forum/view-thread/2201648
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[Poe 3.6 Hierophant Build] Simple to attain 7k-8k EHP with 40% MoM Freezing Pulse Totem Hierophant - Cheap, Starter, Guide, Guardians, Shaper



You run around (and flame dash) and spot totems preemptively. You do not need to jump straight into a large pack of mobs prior to freezing them. When we need additional DPS, we can cast Frostbomb and Projectile Weakness to get a large harm to enhance. Freezing Pulse got a 12% Harm Buff at Lvl20! The +1 Totem Mod is now only accessible on shaper shields. It could possibly be difficult to roll an excellent one, but certainly worth it. With how superior multi-modding is right now, you might isolate +1 Totem with an additional fantastic mod (very best life, spell harm, spell crit) and multimode. In the event the mod is super rare, you will have to settle with other mods, also.

Pros:
+ NO gear specifications (except two threshold jewels), so cheap and SSF viable
+ Transitions nicely from leveling to mapping devoid of any challenges and significant investments
+ Simple to cap resists
+ Simple to attain 7k-8k EHP with 40% MoM
+ Able to clear maps up to T15 comfortably
+ Very protected simply because we freeze all minions except bosses instantly
+ Can go Magic Obtain
+ Can run all map mods (I'd reroll Ele-Reflect given that your totems 1 or 2-shot themselves, but clearing the map is probable)
+ Can attain 1.5 million Shaper DPS (300k DPS per Totem)
+ Possible to kill guardians, shaper and also Uber Elder with some investments (Uber Elder Kill)

Cons:
- No leech

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PoB Link: https://pastebin.com/GGR6TK0K
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Skrill Tree: http://bit.ly/2uebYeY
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Read Additional: https://www.pathofexile.com/forum/view-thread/2102655
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[Poe 3.6 Guardian Build] Cyclone Summoner - Heralds of Agony and Purity, Summon Holy Relic - League starter



The best method to get a notion for the build should be to watch the videos above.
- Just pop your non-life flasks and Cyclone by means of packs - your minions will do the rest!
- You can quite conveniently face-tank high-level bosses with this build (e.g. I did a Minotaur at level 79 with beneath 5k hp Facetanking).
- The only somewhat annoying map mod for the build is physical reflect as your relics will one-shot themselves. To run this mod, summon one particular remnant at a time just before getting into each new pack. The remnant and your agony crawler will mop up just fine.

Heralds of Agony and Purity now only scale physical damage, not all damage. This can be a nerf to builds that have been working with sources of low non-physical harm to minions (e.g. abyssal jewels). As we don't do that, there's no change for the build. Note, Agony Crawler's harm is physical with chaos conversion, so this doesn't affect it.
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PoB Link: https://pastebin.com/jyrr9PRT
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Skrill Tree: http://bit.ly/2HGdRch
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Study Additional: https://www.pathofexile.com/forum/view-thread/2217712
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[Poe 3.6 Guardian Build] Toasters HC Guardian Assistance ¨C 12 Auras ¨C Victario's Influence



This build works with that low levels, but you acquire a lot of mana in later levels. So you have to obtain more levels to have far more unreserved mana.
Secondly, your active skills gems are way too higher level. You will not have sufficient mana to cast lvl 20 Bone Offering for instance. When you swap it having a decrease lvl a single, it's going to perform fine.

Updated In Poe 3.6
- Updated the entire build and optimized it in numerous elements
- You'll be able to run now a single more damage aura (Malevolence or Zealotry or perhaps each?) along with a war banner
- Adjusted the skill tree, fitting now to the 3.6 passive tree
- Updated all links/trees for leveling and the Pastebin
- Added Smite, what's an enormous dps increase
- Changed some items to become able to match the extra aura
- Focus: The Gem setup in the linked items just isn't correct - use the hyperlinks shown in the chapter "Gem Section."

Pros:
+ Really higher offensive and defensive enhance
+ 7-10k ES affordable (& ~1.2k life)
+ Incredibly budget-friendly (you are able to start with a budget of 10c)
+ Incredibly simple to get your Endgame equipment ready (far more details in gear section)
+ Offers better defenses and offenses that assistance with Shavronne's Wrappings
+ Excellent defenses vs. chaos damage (a whole lot better than Necromancer -> Explanation in "How to deal with chaos damage")

Cons:
- No regen maps are very annoying to run
- Gameplay is for some player not as smooth as Shavs assistance because chaos harm bypass ES -> need to take care of your life pool quite rarely
- Want necessarily three uniques to have to go (Alphas Howl, Prism Guardian, Victorious Influence)
- No curses anymore inside the base setup, because I constantly had a curser with me - You may quickly swap in 1 Curse, 2 Curses are possible as effectively when you take Whispers of Doom
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PoB Hyperlink: https://pastebin.com/pAB8NiH6
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Skrill Tree: http://poeurl.com/cibY
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Read Far more: https://www.pathofexile.com/forum/view-thread/2058058
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[Poe 3.6 Inquisitor Builds] Several sources of life recovery Purifying Flame Inquisitor Build



This build undoubtedly is not made for up-close melee combat. Try to distance oneself from the enemies and decimate them along with your enormous Location of Impact that this build has. Waves in the second cast of Purifying Flame should conveniently finish up any foes that weren't killed by the very first cast, making clearspeed strong. Occasionally throw Wave of Conviction on additional robust rares or if you have any issues with clearing a pack. Essentially the most crucial defense in PoE is movement. A prevalent error new players make standing in a single place and just holding down the cast button. That way, you're letting enemies effortlessly snipe you with their ranged spells and attacks or telegraphed AoE attacks. You must often be on the move just after one or two button presses, that is some truthful guidance I'd give to any first-timer. Patch 3.six gave us loads of divine skills to play and experiment with. This build capability among them, PURIFYING FLAME which we'll use to shred by means of maps.

Pros:
+ Many sources of life recovery
+ Higher Damage output
+ Immunity to elemental ailments
+ Ranged and AoE
Cons:
- Can not facetank stuff
- Cannot do elemental reflect maps
- Requirements some quantity of investment for toughest bosses
- Have difficulties with mana sustain prior to the first labyrinth

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PoB Link: https://pastebin.com/DL8Ngq8n
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Skrill Tree: http://bit.ly/2Jdx4Vi
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Study Additional: https://www.pathofexile.com/forum/view-thread/2451416
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[Poe 3.6 Inquisitor Build] Tanky - Divine Ire Inquisito Build - HC Viable

Try and forget that you are playing a channeling spell. The only time you would like to attain 20 stages is when you're on a boss with an intro sequence like Izaro. In an actual boss fight, you don't wish to remain still for also extended. Two hits at ten stages will do as significantly harm as one particular hit at 20. Use this for your advantage. Within a fight, I often use Flame Dash immediately after having 5-10 stages, repositioning just before dishing out a further smaller sized beam. The rule of thumb is: 20 methods don't hurt, but mobility is extra significant.
Please note that this guide is meant for HCSSF play. It assumes that you have no one of kind Poe Currency items, that you just are not going to get any certain exceptional items, and that you just intend to by no means dead. That stated, quite a few uniques are perfectly viable and even good for the build, evaluate them on a case by case basis as they drop for you. This particular build features a goal exceptional we're changing, nevertheless it is just not needed in an effort to play at a high level. This build isn't targeted in the finest of your greatest players. If you casually attain 100 in each and every HC league, this guide is not for you personally. I'm a sturdy opponent in the idea that HCSSF is something that only very skilled and seasoned players really should even attempt, and my guides are an attempt at providing individuals sources with which to progress in PoE.

The purpose we use Immortal Contact is always to avoid big bursts of damage. A prime example is a pack of porcupines hitting you with 9999 spines within the span of 0.3 seconds. For this objective, Immortal Contact without the need for endurance charges is extra than enough. It is merely meant to prevent harm in an incredibly quick timespan, to avoid one-shots.

Pros:
+ Tanky
+ HC Viable
+ Built for SSF
+ Excellent league starter
+ Great clear and boss killing all in one particular package
+ Breezes via a uber lab, Argus included
+ Not also lots of buttons
+ Super satisfying sounds
Cons:
- ES gear is harder to get in SSF
- Can not do Elemental Reflect maps.
- You'll want to aim and position yourself nicely for the clear to operate
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PoB Hyperlink: https://pastebin.com/MwbrXeEH
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Skrill Tree: http://poeurl.com/ckAD
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Read More: https://www.pathofexile.com/forum/view-thread/2451652
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